message-db
Alpine.js
message-db | Alpine.js | |
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6 | 242 | |
1,608 | 26,932 | |
0.2% | 1.1% | |
0.0 | 9.3 | |
24 days ago | about 21 hours ago | |
Shell | HTML | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
message-db
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Show HN: Light implementation of Event Sourcing using PostgreSQL as event store
I’m addition to the alternatives mentioned, here’s another Postgres-only ES implementation: https://github.com/message-db/message-db
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Thalo - Event Sourcing runtime for WASM
Thalo is a new Rust library that provides a runtime for WASM-based event sourcing. With Thalo, developers can compile their aggregates and components into WASM modules and use them in the runtime to handle commands and persist events to an event store. The library is built on top of Wasmtime and Message DB, and uses the ESDL schema language to define aggregates. While Thalo is not yet ready for real-world use, it has the potential to make event sourcing more accessible to a wider range of languages that compile to WASM, allowing for a language-agnostic runtime. Give it a try and let us know what you think! https://github.com/thalo-rs/thalo
Its built on top of Wasmtime for wasm execution, and MessageDb which is a message store for Postgres.
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Announcing our Elm/Haskell app in production!
We are using message db which is uses postgres under the hood, and provides a few useful postgres functions. We use it with `postgres-simple` and have a small internal library. However my colleague is working on abstracting our logic and open sourcing into a library here: https://github.com/Disco-Dave/message-db
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Event Sourcing
Check out MessageDB https://github.com/message-db/message-db. It's basically Postgres and can be installed into any Postgres DB.
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Building a Distributed Turn-Based Game System in Elixir
Trying a new language or framework is fun experiments that you spend a few hours on. I have been enjoying implementing Message DB[0] in a hobby project. My current job is not in programming, and not looking for one.
[0]https://github.com/message-db/message-db
Alpine.js
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Biometric authentication with Passkeys
Alpine.js for reactive frontend
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🤓 My top 3 Go packages that I wish I'd known about earlier
✨ In recent months, I have been developing web projects using GOTTHA stack: Go + Templ + Tailwind CSS + htmx + Alpine.js. As soon as I'm ready to talk about all the subtleties and pitfalls, I'll post it on my social networks.
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Htmx Is Composable?
> But honestly, torn towards htmx but undecided.
We are in the middle of migrating from our monster react application into server rendered pages (with jinja2). The velocity at which we are able to ship and the reduction of complexity has been great so far.
Managing client side state for simple things like (is the dropdown open/closed), listening to keyboard events and such can be done with something like alpine-js [1] without all the baggage that something like react brings.
It appears this is already the trend with JS frameworks too - with server side rendering being the new norm.
[1] https://alpinejs.dev/
- Pocketbase: Open-source back end in 1 file
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Coming to grips with JS: a Rubyist's deep dive
Sure, you can use any number of JS-avoidance libraries. I'm a fan of Turbo, and there's also htmx, Unpoly, Alpine, hyperscript, swup, barba.js, and probably others.
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What is your opinion about developers who do direct DOM manipulations instead of using modern web frameworks (like React, Vue, Angular) to achieve maximum performance?
Direct DOM, but with a library. Specifically AlpineJS since it follows Vue closely in design practices allowing me to scale into a full web application if necessary (basically swapping to Vue takes minimal work). The Morph plugin is specifically what I like using.
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Kicking the tires with NestJS and Hotwire: Part II
If you want more details on the initial setup I encourage you to take a look at the Part I that covers more of the initial implementation. For this portion, I added Prisma as an ORM, a frontend style library called Tachyons, and AlpineJS to handle any client-side interactions. I did this to avoid needing to add a client-side bundler to the build and instead just rely on plain old module imports to compose the frontend. This is now the default for Rails and it is quite nice to not need any additional build tools for the client.
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Deveplop a simple GUI app by Wails use Golang
- [swallow-pywebview](https://github.com/rangwea/swallow-pywebview): Base on [pywebview](https://pywebview.flowrl.com/) using Python,the frontend base on [alpinejs](https://alpinejs.dev/) and [tailwindcss](https://tailwindcss.com/)。
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How to Make an Animated Number Counter with Tailwind CSS
If you’ve followed our other tutorials, you might be familiar with Alpine.js. It’s a lightweight JavaScript library that allows you to add interactivity to your site without writing a single line of JavaScript. It’s incredibly easy to use, and we’ll show you how to make the animation trigger when the user scrolls to it.
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A First Look at HTMX and How it Compares to React
The approach is not new, essentially a variation of Knockout, Alpine, and similar "JS-in-HTML" approaches.
What are some alternatives?
tikv - Distributed transactional key-value database, originally created to complement TiDB
Svelte - Cybernetically enhanced web apps
plumber - A swiss army knife CLI tool for interacting with Kafka, RabbitMQ and other messaging systems.
petite-vue - 6kb subset of Vue optimized for progressive enhancement
FASTER - Fast persistent recoverable log and key-value store + cache, in C# and C++.
htmx - </> htmx - high power tools for HTML
three-elements - Web Components-powered custom HTML elements for building Three.js-powered games and interactive experiences. 🎉
React - The library for web and native user interfaces.
jsynchronous - Jsynchronous.js - Data synchronization for games and real-time web apps.
Stimulus - A modest JavaScript framework for the HTML you already have [Moved to: https://github.com/hotwired/stimulus]
Workflow - re-startable monad that recover the execution state from a log, and workflow patterns
hyperscript - Create HyperText with JavaScript.