meson VS scons

Compare meson vs scons and see what are their differences.

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meson scons
110 9
5,257 1,944
1.8% 2.1%
9.8 9.3
about 16 hours ago 8 days ago
Python Python
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

meson

Posts with mentions or reviews of meson. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-22.
  • Which Build Tool for a Bootstrappable Project?
    1 project | news.ycombinator.com | 2 Apr 2024
    [1]: https://github.com/mesonbuild/meson/issues/8153
  • Building Waybar fails
    1 project | /r/hyprland | 26 Nov 2023
    The Meson build system Version: 1.2.3 Source dir: /home/patrik/workspace/Waybar Build dir: /home/patrik/workspace/Waybar/build Build type: native build Project name: waybar Project version: 0.9.24 C compiler for the host machine: cc (gcc 13.2.0 "cc (Debian 13.2.0-5) 13.2.0") C linker for the host machine: cc ld.bfd 2.41 C++ compiler for the host machine: c++ (gcc 13.2.0 "c++ (Debian 13.2.0-5) 13.2.0") C++ linker for the host machine: c++ ld.bfd 2.41 Host machine cpu family: x86_64 Host machine cpu: x86_64 Compiler for C++ supports link arguments -lc++fs: NO Compiler for C++ supports link arguments -lc++experimental: NO Compiler for C++ supports link arguments -lstdc++fs: YES Program git found: YES (/usr/bin/git) WARNING: You should add the boolean check kwarg to the run_command call. It currently defaults to false, but it will default to true in future releases of meson. See also: https://github.com/mesonbuild/meson/issues/9300 Has header "filesystem" : YES Checking if "nl_langinfo with _NL_TIME_WEEK_1STDAY, _NL_TIME_FIRST_WEEKDAY" : links: YES Run-time dependency threads found: YES Found pkg-config: /usr/bin/pkg-config (1.8.1) Run-time dependency fmt found: YES 9.1.0 Run-time dependency spdlog found: YES 1.12.0 Run-time dependency wayland-client found: YES 1.22.0 Run-time dependency wayland-cursor found: YES 1.22.0 Run-time dependency wayland-protocols found: YES 1.32 Run-time dependency gtkmm-3.0 found: YES 3.24.8 Run-time dependency dbusmenu-gtk3-0.4 found: YES 16.04.0 Run-time dependency gio-unix-2.0 found: YES 2.78.1 Run-time dependency jsoncpp found: YES 1.9.4 Run-time dependency sigc++-2.0 found: YES 2.12.1 Found CMake: /usr/bin/cmake (3.27.7) Run-time dependency libinotify found: NO (tried pkgconfig and cmake) Run-time dependency epoll-shim found: NO (tried pkgconfig and cmake) Run-time dependency libinput found: YES 1.23.0 Run-time dependency libnl-3.0 found: YES 3.7.0 Run-time dependency libnl-genl-3.0 found: YES 3.7.0 Run-time dependency upower-glib found: YES 1.90.2 Run-time dependency libpipewire-0.3 found: YES 0.3.85 Run-time dependency playerctl found: YES 2.4.1 Run-time dependency libpulse found: YES 16.1 Run-time dependency libudev found: YES 252 Run-time dependency libevdev found: YES 1.13.1 Run-time dependency libmpdclient found: YES 2.20 Run-time dependency xkbregistry found: YES 1.6.0 Run-time dependency jack found: YES 0.126.0 Run-time dependency wireplumber-0.4 found: YES 0.4.15 Library sndio found: YES Checking for function "sioctl_open" with dependency -lsndio: YES Run-time dependency gtk-layer-shell-0 found: YES 0.8.1 Run-time dependency systemd found: YES 252 Computing int of "__cpp_lib_chrono" : 201611 Configuring waybar.service using configuration Run-time dependency cava found: NO (tried pkgconfig and cmake) Looking for a fallback subproject for the dependency cava Executing subproject cava cava| Project name: cava cava| Project version: 0.9.1 cava| C compiler for the host machine: cc (gcc 13.2.0 "cc (Debian 13.2.0-5) 13.2.0") cava| C linker for the host machine: cc ld.bfd 2.41 cava| Has header "iniparser.h" : NO cava| Has header "iniparser4/iniparser.h" : NO Message: cava is not found. Building waybar without cava subprojects/cava-0.9.1/meson.build:65:3: ERROR: Problem encountered: iniparser library is required A full log can be found at /home/patrik/workspace/Waybar/build/meson-logs/meson-log.txt WARNING: Running the setup command as `meson [options]` instead of `meson setup [options]` is ambiguous and deprecated.
  • How to find a list of all gcc errors/warnings?
    1 project | /r/C_Programming | 4 Oct 2023
    As it happens, I recently landed a PR in meson to add a clang-like Weverything mode that includes all of that, so you can get a minimal list of more or less all GCC warnings, organized by version, from the meson source here: https://github.com/mesonbuild/meson/blob/710a753c78077220b13a9f7e999dcdb61339efb1/mesonbuild/compilers/mixins/gnu.py
  • Makefile Tutorial
    5 projects | news.ycombinator.com | 22 Sep 2023
    Came here to post the same. The answer for How to build software? is Meson[1] for C and C++ and also other languages. Works well on Windows and Mac, too.

    I’ve written a small Makefile to learn the basic and backgrounds. Make is fine. But the next high-level would have been Autotools, which is an intimidating and weird set of tools. Most new stuff written in C/C++ use now Meson and it feels sane.

    [1] https://mesonbuild.com

  • CMake x make?
    2 projects | /r/C_Programming | 20 Sep 2023
    If you are very fortunate, you'll be able to choose something else. I like meson myself: it looks a bit like python, it's popular, small, simple, well-documented, easy to install and update, and it works well everywhere.
  • C++ Papercuts
    3 projects | news.ycombinator.com | 28 Aug 2023
    I suggest changing the build tool. Meson improved C and C++ a lot:

    https://mesonbuild.com/

    The dependency declaration and auto-detection is nice. But the hidden extra is WrapDB, built-in package management (if wanted):

        https://mesonbuild.com/Wrap-dependency-system-manual.html
  • A Modern C Development Environment
    7 projects | news.ycombinator.com | 10 Aug 2023
    > C's only REAL problem (in my opinion) which is the lack of dependency management. Most everything else can be done with a makefile and a half decent editor.

    Care to hear about our lord and saviour Meson?

    Both of your quoted problems are mutually incompatible: dependency management isn't the job of the compiler, it's a job for the build or host system. If you want to keep writing makefiles, be prepared to write your own `wget` and `git` invocations to download subprojects.

    Meanwhile, Meson solves the dependency management problem in a way that makes both developers and system integrators/distributions happy. It forces you to make a project that doesn't have broken inter-file or header dependency chains and cleans up all the clutter and cruft of a makefile written for any non-trivial project, while making it trivial to integrate other meson projects into your build, let other people integrate your project into theirs, and provides all of the toggles and environment variables distribution developers need to package your library properly. You can really have your cake and eat it too.

    https://mesonbuild.com/

  • cgen: another declarative CMake configuration generator
    7 projects | /r/cpp | 24 Jun 2023
    Other people going down this route seem to end up writing cmake replacements instead. I'm thinking of something like meson here except that meson never intended to transpile to cmake.
  • Makefile vs Cmake - Objective comparison ?
    2 projects | /r/embedded | 11 Jun 2023
  • Installer script for CMake, Ninja, and Meson
    4 projects | /r/bash | 1 Jun 2023
    I thought I would share my custom installer script for the latest GitHub versions of CMake, Ninja, and Meson.

scons

Posts with mentions or reviews of scons. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-05.
  • SCons: A Software Construction Tool
    1 project | news.ycombinator.com | 12 Nov 2023
  • Show HN: Jeeves – A Pythonic Alternative to GNU Make
    7 projects | news.ycombinator.com | 5 Nov 2023
    The most comprehensive make alternative in python I've seen is Scons (https://scons.org/)

    It would be worth to see how they tackles some of the challenges you're looking into.

    Blurb from the website:

    SCons is an Open Source software construction tool. Think of SCons as an improved, cross-platform substitute for the classic Make utility with integrated functionality similar to autoconf/automake and compiler caches such as ccache. In short, SCons is an easier, more reliable and faster way to build software.

  • Taskfile: A Modern Alternative to Makefile
    9 projects | news.ycombinator.com | 16 Jul 2023
  • What was used to build C++ programs before Cmake?
    5 projects | /r/cpp_questions | 5 Jul 2023
    SCons never got popular enough to escape the niches it grew up in.
  • Python as a build tool
    1 project | /r/programming | 25 May 2023
  • Is it possible to dynamically introduce nodes inside the project
    2 projects | /r/godot | 19 Apr 2023
    i literally do almost this exact thing with the game im working on. situation is: im the programmer, working with an artist who cant code (and im not going to make them edit json on an ipad lmao) so i have a google drive spreadsheet where they put metadata for the items they make. i have a script that uses rclone to copy this down as a csv, along with the image assets. then i wrote a python extension for scons that converts it to json (and also does some image processing/cropping because evidently procreate's export options are very limited). from here, i originally had an import plugin that would automatically import the json files as godot resources. however, i eventually decided to instead write a standalone script in gdscript (invoked with godot --script --headless myscript.gd) that would do the conversion ahead of import, mainly because i wanted to be able to have the game assets be more self-contained (like, so that an item has its texture in the same resource file instead of in a separate file referenced from the json). i then modified my scons build scripts to call this script.
  • How do i get started with GD Extension?
    2 projects | /r/godot | 25 Feb 2023
    it's a build tool, like cmake. https://scons.org/ you have to install it.
  • CMake debugger allows you to debug your CMake scripts and more - C++ Team Blog
    3 projects | /r/cpp | 23 Feb 2023

What are some alternatives?

When comparing meson and scons you can also consider the following projects:

CMake - Mirror of CMake upstream repository

ninja - a small build system with a focus on speed

CMake - CMake with debugging support. Based on initial @sysprogs fork.

SCons

Invoke - Pythonic task management & command execution.

Bazel - a fast, scalable, multi-language and extensible build system

godot-cpp - C++ bindings for the Godot script API

cmake-init - The missing CMake project initializer

PlatformIO - Your Gateway to Embedded Software Development Excellence :alien:

BitBake - The official bitbake Git is at https://git.openembedded.org/bitbake/. Do not open issues or file pull requests here.

buildout - Buildout is a deployment automation tool written in and extended with Python