memberlist
mun
memberlist | mun | |
---|---|---|
9 | 26 | |
3,521 | 1,767 | |
1.0% | 1.7% | |
4.8 | 7.3 | |
about 1 month ago | 16 days ago | |
Go | Rust | |
Mozilla Public License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
memberlist
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Consistent Hashing: An Overview and Implementation in Golang
hashicorp/memberlist: go get -u github.com/hashicorp/memberlist
- library for gossip coordination
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Is it possible to have more than 1 master available for writes in a raft system?
I use lightweight https://github.com/hashicorp/memberlist to build initial cluster skeleton (find out what are nodes constituting it)
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Leaderless consensus protocol in the wild
Does https://github.com/hashicorp/memberlist count? It’s a gossip-based eventual consistency protocol based on SWIM.
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What sort of mature, open-source libraries do you feel Rust should have but currently lacks?
An equivalent of golang's memberlist would be awesome.
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What's the biggest outage you have ever caused?
I don't know the engineer that did it but I know what happened. There's a library that a bunch of foundational Amazon services use called DFDD. It uses a gossip protocol to handle service discovery and health checking. The open source equivalent is Hashicorp memberlist. To remove a node from the cluster, you have to send a command to an arbitrary node that says a node is dead.
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Service discovery library in Rust?
serf uses memberlist which uses the SWIM failure detection protocol (https://www.cs.cornell.edu/projects/Quicksilver/public_pdfs/SWIM.pdf) with the Lifeguard extensions (https://arxiv.org/pdf/1707.00788.pdf).
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Ask HN: Which are the best go repositories to read to learn the language?
https://github.com/hashicorp/memberlist
Fairly idiomatic/clean
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A Spanner-based distributed locking library
This algorithm assumes you're doing that separately using some sort of membership protocol (e.g. SWIM), and you pass in the membership list that you are keeping up to date with that protocol. If you're curious about those, HashiCorp memberlist and HashiCorp Serf are really good to look at. I believe Consul uses those libraries under the hood.
mun
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Hotswapping on native languages?
Mun is a statically typed language that compiles to machine code with LLVM, designed to be hot-reloadable: https://mun-lang.org/.
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Best language to use as a scripting lang for my rust app
Perhaps https://mun-lang.org? Might be a bit raw for your needs tho.
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Mun v0.4.0 released
But that’s not all! In total, this release contains 111 pull requests made by 5 of our community contributors and our two Core Team members & Dependabot. Thanks for having our back! For a full list have a look at the changelog, but the main improvements are:
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Mun v0.4.0: a statically-typed scripting language like Rust, written in Rust
Whenever I read about Mun, I'm always really, really intrigued… Until I remember that it currently has no string type and support for one is not currently planned. That's a bit of a shame, IMHO, because otherwise, this looks great!
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Wren is a small, fast, class-based concurrent scripting language
There's mun [1] which is statically typed and AOT compiled.
1: https://github.com/mun-lang/mun
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Lessons from Writing a Compiler
From the reverse-dependencies of the salsa crate, the (archived) Lark compiler used it and the Mun compiler uses it.
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(async) Rust doesn't have to be hard
I notice that there are projects like mun trying to achieve a similar goal, but I'm kind of curious why they are not getting much attention from the community.
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Rust Is Hard, Or: The Misery of Mainstream Programming
Have you heard of https://mun-lang.org/ ?
It's an embeddable scripting language with the goal of being a Rust-like language that supports hot reloading of functions AND data. To achieve the latter, it uses GC'ed memory such that memory can easily be mapped when the memory's type changes.
It's still in early development but maybe one day will serve your needs :)
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After working on our Godot + Rust game fulltime for one year it is now up on Steam
In terms of pure Rust engines/frameworks it seems the overall "problem" is lack of scripting, at least from my perspective. Mun seemed extremely interesting, but since even the project itself says "don't use it" I guess it's not a real option, and considering the amount of time we spent on the GDScript/Rust integration I'm a little worried that rolling something more custom would be even less efficient.
- Python interpreter written in rust reaches 10000 commits
What are some alternatives?
rust - Official implementation of the IPGen Spec in Rust
Rhai - Rhai - An embedded scripting language for Rust.
hashring - Consistent hashing "hashring" implementation in golang (using the same algorithm as libketama)
rune - An embeddable dynamic programming language for Rust.
spindle - A distributed locking library built on top of Cloud Spanner and TrueTime.
janet - A dynamic language and bytecode vm
LiteDB - LiteDB - A .NET NoSQL Document Store in a single data file
lobster - The Lobster Programming Language
pjproject - PJSIP project
RustPython - A Python Interpreter written in Rust
futures-rs - Zero-cost asynchronous programming in Rust
tl - The compiler for Teal, a typed dialect of Lua