melee
A decompilation of Super Smash Bros Melee brought to you by a bunch of clever folks. (by doldecomp)
slippi-ssbm-asm
Super Smash Bros Melee ASM code to provide Slippi support (by project-slippi)
melee | slippi-ssbm-asm | |
---|---|---|
6 | 7 | |
608 | 129 | |
0.8% | 0.0% | |
9.7 | 5.3 | |
about 1 month ago | about 1 month ago | |
Assembly | Assembly | |
- | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
melee
Posts with mentions or reviews of melee.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-07.
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Anyone know how to get the melee code? I want to make a new version
They're ~11% of the way there https://github.com/doldecomp/melee
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I code gud. Can I help?
Not sure if this is what you're looking for, but helping with this open source project could probably help towards your goal!
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Melee decompilation has reached 5 percent!
And, of course, look at the github for more information: https://github.com/doldecomp/melee
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Help Wanted with Melee's decompliation/reverse-engineering project.
This is a WIP decompilation of Super Smash Bros. Melee. The purpose of the project is to recreate a source code base for the game from scratch, using information found inside the game along with static and/or dynamic analysis. It is not producing a PC port. however, such a thing could possibly be made once the decompilation is complete.
- Why Hasnt Someone In The Community Made A Melee
- A Second Open Letter: We Need YOU
slippi-ssbm-asm
Posts with mentions or reviews of slippi-ssbm-asm.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-06.
- New commit on Slippi Master: "add two port priority codes"
- New commit on Slippi Master: Add unused "port priority" fix codes
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Online melee ranked?
Mate, you don't have to take my word for it. You can look at the GitHub repo for slippi ASM and see that they are putting in desync detection through ASM in the game itself. https://github.com/project-slippi/slippi-ssbm-asm/pull/99
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Help Wanted with Melee's decompliation/reverse-engineering project.
Currently, much of Melee modding (including all of the advances done in Slippi) is done by manually poking the memory using raw assembly. As a result, development is slow due to the higher barrier to entry and lack of information about what the game is really doing. Most improvements were found by dynamically reversing the game and keeping track of what happens in-memory while the game is executing.
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Fizzi: This will be added as an optional code in future builds, but for people that want to use it early: Will display a “YOU” nametag above your character when playing online. Designed to help colorblind players track their character
https://github.com/project-slippi/slippi-ssbm-asm#build-instructions
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Melee Modding and Vanilla vs Modded split
Besides the scarcity of resources, I think the biggest barrier to entry for complex melee modding (e.g. stuff like adding new gamemodes or completely new features) is Assembly code. Recently I have been working on a small quality of life Slippi feature that fixes an issue where if one is player pauses then leaves in direct connect mode, the other players is left stuck unable to unpause the game, and therefore must restart the emulation. On paper this fix is as simple as (1.) detecting when a player has both paused and disconnected and (2.) unpausing when this condition is met. Let’s look at the assembly I had to write (and yoink) to sketchily fix this issue!
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Daily Discussion Thread Jan 13, 2021 - Upcoming Event Schedule - New players start here!
here's the commit
What are some alternatives?
When comparing melee and slippi-ssbm-asm you can also consider the following projects:
sm64-port - A port of https://www.github.com/n64decomp/sm64 for modern devices.
issues - Report issues and discuss improvements / feature requests around TETR.IO