mednaffe VS higan

Compare mednaffe vs higan and see what are their differences.

mednaffe

A front-end (GUI) for mednafen emulator (by AmatCoder)

higan

higan is a multi-system emulator focused on accuracy, preservation, and configurability. (by higan-emu)
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mednaffe higan
27 9
392 1,113
- 1.4%
6.3 4.4
13 days ago 3 months ago
C GLSL
GNU General Public License v3.0 only GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

mednaffe

Posts with mentions or reviews of mednaffe. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-21.

higan

Posts with mentions or reviews of higan. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-21.
  • JOGANDO NINTENDO NO LINUX
    6 projects | /r/u_player8800 | 21 Mar 2023
  • Best way to play classic Nintendo/Super Nintendo?
    1 project | /r/retrogaming | 18 Feb 2023
    Analogue SuperNT if you want close to actual hardware, cart support, controller support on an hdmi platform. But if you just want to play the games, a good emulator will do wonders. Higan will do most old systems flawlessly.
  • Self learning about concurrency, threading, parallelism.
    1 project | /r/computerscience | 20 Oct 2022
    Self taught developer in what systems with what languages? If you want to learn these concepts implement them in your language of choice. You would likely learn the most using C to do so. A great starting point are the various flavors of coroutine. There are a few great implementations on github, in various projects. It's good to read those while learning so that you understand WHY the various types of coroutines exist. Why does the Higan emulation project use cooperative coroutines on a single thread? https://github.com/higan-emu/higan/tree/master/libco You can study both the implementation of some idea and its use by finding projects like this on github and reading the source.
  • Feint of Severodonetsk (2022 colourized)
    3 projects | /r/NonCredibleDefense | 5 Jun 2022
    mGBA runs on everything and has tons of features, but isn't 100% accurate. If you have a decent PC and want the best possible experience, try Higan instead: https://github.com/higan-emu/higan
  • Resources that will help you out with replaying old games.
    4 projects | /r/patientgamers | 18 May 2022
    Don't forget the emulator Higan (formerly bsnes) for your older needs (Famicom / NES, Famicom Disk System, Super Famicom / SNES, Super Game Boy, Game Boy, Game Boy Color, Game Boy Advance, Game Boy Player, SG-1000, SC-3000, Master System, Game Gear, Mega Drive / Genesis, Mega CD, PC Engine, SuperGrafx, MSX, MSX2, ColecoVision, Neo Geo Pocket, Neo Geo Pocket Color, WonderSwan, WonderSwan Color, SwanCrystal, Pocket Challenge V2)
  • Final Fantasy VI pixel remaster launches February 2022
    3 projects | /r/Games | 21 Dec 2021
    Snes9X is generally considered the best general emulator, if you happen to try to run one of the 20 or so games that Snes9X has issues with, Higan is there to save you as it's cycle accurate on SNES games, however, be warned that Higan is quite resource intensive because accuracy isn't cheap, so only do so if you really want to play that, as even Higan's original dev recommended to use Snes9X over Higan for most emulation
  • Iā€™m looking for an emulator they works on Mac. Any recommendations?
    3 projects | /r/snes | 6 Sep 2021
    Download Hub -- https://github.com/higan-emu/higan/releases
  • China bans under 18's from playing video games more than 3 hours a week
    3 projects | /r/LivestreamFail | 30 Aug 2021
  • What's the best way to create a cross-platform emulator?
    4 projects | /r/EmuDev | 17 Jul 2021
    In the second scheme, you build some abstract interface to system GUI libraries, whereby they can be polled for input and asked to lay out widgets. Then you implement the interface in terms of every host that you want to support. This is essentially how higan&co work (see specifically hiro).

What are some alternatives?

When comparing mednaffe and higan you can also consider the following projects:

MedGuiReborn - MedGui Reborn is a frontend/launcher (GUI) for Mednafen multi emulator, written in VB .Net with Microsoft Visual Studio Community

snes9x - Snes9x - Portable Super Nintendo Entertainment System (TM) emulator

beetle-saturn-libretro - Standalone hard fork of Mednafen Saturn to the libretro API.

bsnes - bsnes is a Super Nintendo (SNES) emulator focused on performance, features, and ease of use.

duckstation - Fast PlayStation 1 emulator for x86-64/AArch32/AArch64

old-RetroBat-obsolete - RetroBat is the best way to play your ROMs collection on Windows !

slope - C/Gtk+ data visualization library.

bsnes-hd - bsnes fork that adds HD video features

Sylpheed - A mirror of the official sylpheed svn repository located at svn://sylpheed.sraoss.jp/sylpheed. The mirror does not include the branches.

TotalSMS - Sega Master System emulator

xmake - šŸ”„ A cross-platform build utility based on Lua

OpenEmu - šŸ•¹ Retro video game emulation for macOS