Having trouble with PCSX on Retroarch 32-bit

This page summarizes the projects mentioned and recommended in the original post on /r/RetroArch

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  • mednaffe

    A front-end (GUI) for mednafen emulator

  • I would suggest you also trying Mednafen (https://mednafen.github.io/releases/) & mednaffe frontend (https://github.com/AmatCoder/mednaffe/releases). Beetle PSX core is based on Mednafen. While Mednafen lacks some enhancements (e.g. GPU acceleration, upscaling of internal resolution, or fixes for PS1's wobbly geometry and texture warping problem), its software-based renderer is also more light-weight than Beetle PSX and has much better compatibility than ePSXe. If your CPU isn't too weak, it should run smoothly.

  • pcsx_rearmed

    ARM optimized PCSX fork (by libretro)

  • I was just playing around PCSX-ReARMed on 64-bit Android and realized that it also uses NEON-based GPU renderer now, which has the upscaling option. It turns out NEON was just ported to most ARM64 platforms a couple of weeks ago: https://github.com/libretro/pcsx_rearmed/commit/b5bb0aea098228745c26d660855d5fada85d836f

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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