mbs-reader
reader for stencyl mbs files in haxe (by hpr)
stencyl-engine
Create Flash, HTML5, iOS, Android, and desktop games with no code with Stencyl. This is the source to Stencyl's Haxe-based engine. (by Stencyl)
mbs-reader | stencyl-engine | |
---|---|---|
1 | 19 | |
0 | 187 | |
- | 0.0% | |
0.0 | 0.0 | |
about 3 years ago | 19 days ago | |
Haxe | Haxe | |
- | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mbs-reader
Posts with mentions or reviews of mbs-reader.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-02-28.
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New to Stencyl. What are .mbs files?
mbs files are just compressed versions of the xml files you see in your scenes folder, used for deployed apps to conserve space. while the scn files just store RLE-compressed tile data in various layers for display purposes, the mbs/xml files store the collision data as polygons, locations of actors, and a few other things like scene size and number of layers. funny that you asked this recently because i started working on an mbs reader (hopefully soon to be writer) here: https://github.com/hpr/mbs-reader
stencyl-engine
Posts with mentions or reviews of stencyl-engine.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-11-11.
- Not only Unity...
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Tutorials or "hands on" learning?
as for my 2D engine I am using Stencyl as it has a way to use blocks for programming and you could write out the code if you wanted to, it can create games that can be put in market places as well.
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People in the gamedev industry, how helpful are gamedev courses in university?
Stencyl is a really easy game engine to use. https://www.stencyl.com/ you can probably bang out a few quick games with it as you follow their tutorials.
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What 2D Engine Should I Choose?
Try Stencyl .
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What Enigine?
He used Stencyl
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Where to start after scratch. (10 year old).
Stencyl! Build on Scratch but way more capable.
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what engine to use?
For an easy start in game developing, I would suggest to try GDevelop or Stencyl. Both are an easy option to start from 0. Once you get a grasp on programming logic and how to do some basic things, you can move to other engines if you want to do things in 3D.
- If I loaned you $10k; what would you do with it?
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I've been palying this game called Shatter, and i didnt recognise the engine it credited in the logos at the start... I then did some digging and couldnt find anything about it.
Never heard of stencil.. but I have heard of stencyl. Maybe it is a variation of it?
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I'm a BAFTA nominated writer for video games, ask me anything!
If you're not the sociable type (you'll have to work on that because game making is first and foremost team work, but I understand it might be hard if you feel like you're not skilled enough), a lot of solutions exist to easily make your own games on your own, like Stencyl, or Adventure Game Studio. They'll barely require any technical knowledge, but if you really want to focus on writing, then you can even go with text-only tools such as Twine or Ink/Inky.
What are some alternatives?
When comparing mbs-reader and stencyl-engine you can also consider the following projects:
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)
scratch-www - Standalone web client for Scratch
flixel - Free, cross-platform 2D game engine powered by Haxe and OpenFL
ldtk - Modern, lightweight and efficient 2D level editor
ink - inkle's open source scripting language for writing interactive narrative.
awesome-love2d - A curated list of amazingly awesome LÖVE libraries, resources and shiny things.
gabe
Godot - Godot Engine – Multi-platform 2D and 3D game engine
twinejs - Twine, a tool for telling interactive, nonlinear stories
haxe - Haxe - The Cross-Platform Toolkit