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stencyl-engine
Create Flash, HTML5, iOS, Android, and desktop games with no code with Stencyl. This is the source to Stencyl's Haxe-based engine.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
I believe it’s just a holding place for the game files for compilation. You can see it referenced in the engine code here: https://github.com/Stencyl/stencyl-engine/blob/master/com/stencyl/Data.hx
mbs files are just compressed versions of the xml files you see in your scenes folder, used for deployed apps to conserve space. while the scn files just store RLE-compressed tile data in various layers for display purposes, the mbs/xml files store the collision data as polygons, locations of actors, and a few other things like scene size and number of layers. funny that you asked this recently because i started working on an mbs reader (hopefully soon to be writer) here: https://github.com/hpr/mbs-reader