foundryvtt-docker
pf2e
foundryvtt-docker | pf2e | |
---|---|---|
1 | 144 | |
18 | 346 | |
- | 2.9% | |
9.0 | 10.0 | |
7 days ago | 1 day ago | |
TypeScript | TypeScript | |
BSD 3-clause "New" or "Revised" License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
foundryvtt-docker
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Anyone else have this issue getting the Azure Web App from docker image working?
Not sure which docker image you are using but try this one: https://github.com/mbround18/foundryvtt-docker I’ve been using it for over a year and it works great. Also not sure about how to set it up on azure, I just use a spare computer to host it.
pf2e
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The ULTIMATE AUTHORITATIVE PATHFINDER REMASTER survey!
(u/SwingRipper and I relied on the FOUNDRY Remaster names changelog for this poll, available at: https://github.com/foundryvtt/pf2e/wiki/Remaster-Changes )
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PF2e System won't update
Error: No system manifest found at https://github.com/foundryvtt/pf2e/releases/latest/download/system.json foundry.js:68325
- PF2e Companion Compendia not showing after install
- [PF2E] adding spelldc to action
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(Auto-)Updating modules on V10, while V11 is already out.
For example you could grab the link of system.json for version 4.12.9 if you were only on 4.10.4 and install it by pasting it into the manifest URL field and pressing install. https://github.com/foundryvtt/pf2e/releases
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Is using Foundry VTT with it?
With buffs and debuffs, you should be able to drag conditions straight from the ability description in the chat onto the token - there's options in the settings to have them automatically expire and remove themselves or not. For manually adjusting bonuses to rolls I'm pretty sure it's shift + click on the roll (or there's a setting to make it the reverse). It's worth going through the system guide to see how stuff like those work and how to turn them off if you don't want them.
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Question about v11 and pf2e
Their changelog doesn’t mention “beta” anymore: https://github.com/foundryvtt/pf2e/blob/master/CHANGELOG.md
- pf2e on foundry 11 ytet?
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PF2e on Foundry V10 "Wrap Up" stream
GitHub: https://github.com/foundryvtt/pf2e/
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Working on pf2e support for our VTT. We'd love to hear what you want out of a VTT!
If you want to add automation to homebrew traits or new descriptions you'll need to do a bit more than just using the homebrew menu. You can make a module that registers the traits and their descriptions quite easily. It's also the better way if you want to actually organize your homebrew content anyways since you can move it from game to game easily, share it with others, or even get it listed as a module by Foundry. Automation for those homebrew traits is possible, you can look at the Hopefinder module for an example of new traits that also get automated, in that case it was doable because characters in Hopefinder use a "Survivor" class which could contain all the rule elements, but for more advanced automation modules can modify the character data prep though that would be actual coding and not just some rule elements.
What are some alternatives?
twodsix-foundryvtt - A system for running games using various 2d6-based role-playing games, specifically with the Cepheus Engine Core Rules and similar systems. <br/>This Product is derived from the Traveller System Reference Document and other Open Gaming Content made available by the Open Gaming License, and does not contain closed content from products published by either Mongoose Publishing or Far Future Enterprises. This Product is not affiliated with either Mongoose Publishing or Far Future Enterprises, and it makes no claim to or challenge to any trademarks held by either entity. The use of the Traveller System Reference Document does not convey the endorsement of this Product by either Mongoose Publishing or Far Future Enterprises as a product of either of their product lines.<br/>Cepheus Engine and Samardan Press™ are the trademarks of Jason "Flynn" Kemp; I am not affiliated with Jason "Flynn" Kemp or Samardan Press™.<br/> See the files OpenGameLicense.md and LICENSE for license details..<br/>
foundryvtt - Public issue tracking and documentation for Foundry Virtual Tabletop - software connecting RPG gamers in a shared multiplayer environment with an intuitive interface and powerful API.
foundryvtt-azure - Deploy your own #FoundryVTT server (that you've purchased a license for) to Azure using #Azure Bicep and GitHub Actions.
xdy-pf2e-workbench - Random assortment of possibly useful doodads, thingumabobs and whatchamacallits for the foundry vtt pf2e system.
homelab-kube-cluster - Dan's Homelab Kubernetes Cluster - Operated through Kustomize & ArgoCD
requestor
foundryvtt-gmScreen - A module which creates a modular GM Screen
foundryvtt-simple-calendar - A simple calendar module for the FoundryVTT system
PF2e-Target-Damage - Discord: @vauxs
monks-active-tiles