mathbox
processing
mathbox | processing | |
---|---|---|
7 | 456 | |
1,264 | 6,448 | |
- | 0.2% | |
0.0 | 0.0 | |
12 months ago | 5 months ago | |
JavaScript | Java | |
MIT License | GNU General Public License v3.0 or later |
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mathbox
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What path should I follow while aiming for expertise in Graphics Programming?
Not live, but very cool: https://github.com/unconed/mathbox
- MathBox: Presentation Quality WebGL Math Graphing
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Need ideas for 3D plotting tool that I am developing
Have you looked at mathbox & mathbox 2, is not mantained but oh god it was great for the kinds of stuff you are mentioning https://github.com/unconed/mathbox
- Mathbox Quick Start (2015)
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Want to build an interactive tool (similar to some used in Brilliant.org) to teach a concept in math. What's the best way to do this in?
Alternatively, if web stuff is more your thing, there is https://github.com/unconed/mathbox
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Manim: An animation engine for explanatory math videos
That looks like a really nice project. Are you familiar with https://github.com/unconed/mathbox?
processing
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Our tools shape our selves
reply
I disagree. There are so many creative tools that are now online that you can access from your browser that were not envisioned in the original web. It is obviously true that not EVERY website is about creation (but to expect that seems unreasonable?), but even Wikipedia is a collaborative project.
Examples include products from big vendors like Adobe's Photoshop, to smaller products like SketchUp, to more indy generative art tools like https://processing.org and Strudel (https://news.ycombinator.com/item?id=39924210).
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Let's compile like it's 1992
Would processing[0] be a good fit? It's designed to be easy to use and learn but powerful enough for professional use. Very quick to get cool stuff moving on a screen and the syntax is Java with a streamlined editing environment.
[0] https://processing.org/
- VVVV – A Hybrid Visual/Textual Development Environment
- Random Animations
- Penrose – Penrose
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Program a "Weakest link" for myself IRL game
I would personally use the language Processing. It's the one I use the most. And it's relatively easy to start drawing text, squares, and do other kinds of things. (It's kind of like java, but without all the boilerplate code)
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Turbo Pascal Turns 40
Processing (P5) had this: you can select any string of text in its IDE anl search for it in the docs, and if it's one of the built-in functions or constants it will open the associated static html page that came installed with the software, so no internet nor server required. And despite being offline you can still navigate the docs too. This feels a lost basic skill in static site generation these days.
It was the only creative coding framework that had complete, offline documentation like that at the time I might add. OpenFrameworks is still mostly autogenerated stubs for example.
IMO it was one of the things that gave Processing an edge in educational contexts over all alternatives. I was pretty sad to see p5.js not fully continue that tradition and require that you go online to read the docs, and that it's not a static website but that text is rendered with javascript when you open it (still complete and with examples though).
https://processing.org/
https://p5js.org/
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Ben Fry Resigns from the Processing Foundation
Processing is very cool, especially if you like graphics.
https://processing.org/
Processing is a flexible software sketchbook and a language for learning how to code. Since 2001, Processing has promoted software literacy within the visual arts and visual literacy within technology. There are tens of thousands of students, artists, designers, researchers, and hobbyists who use Processing for learning and prototyping.
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Arduino raises $22M Series B round
And it's not even their IDE. They just slapped some AVR compilers into Processing
https://processing.org/
- Što dati djetetu da uči/radi?
What are some alternatives?
manim - A community-maintained Python framework for creating mathematical animations.
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
manim - Animation engine for explanatory math videos
A-Frame - :a: Web framework for building virtual reality experiences.
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
TermKit - Experimental Terminal platform built on WebKit + node.js. Currently only for Mac and Windows, though the prototype works 90% in any WebKit browser.
kaboom.js - 💥 JavaScript game library
reanimate - Haskell library for building declarative animations based on SVG graphics
openrndr - OPENRNDR. A Kotlin/JVM library for creative coding, real-time and interactive graphics
ganja.js - :triangular_ruler: Javascript Geometric Algebra Generator for Javascript, c++, c#, rust, python. (with operator overloading and algebraic literals) -
love - LÖVE is an awesome 2D game framework for Lua.