noice
Symphonia
noice | Symphonia | |
---|---|---|
1 | 30 | |
1 | 2,130 | |
- | - | |
0.0 | 7.7 | |
about 1 year ago | 3 days ago | |
Rust | Rust | |
- | Mozilla Public License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
noice
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Ask HN: Any sound-related project suggestions for learning Rust?
I try and learn Rust by glueing all things together (MIDI, Open Sound Control, Audio I/O) into little commandline utilities (e.g. routers), it's mostly to keep myself happy; quick results keep me pushing. Whether it's a good idea to start with a plugin depends on your experience (e.g. writing such things in C or C++).
Active noise cancellation would be too involved for a first attempt (at least for me). Here's an unfinished project: https://github.com/materoy/noice
Symphonia
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Festival v1.0.0 - A music player
Symphonia for an amazing audio library
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Streaming audio from url
Are you trying to play audio from something like an internet radio station where the stream has an infinite length? The content length header is optional. It uses that to support seeking within the file. Symphonia, one of the underlying backends for Rodio, has an option to tell the decoder that the source is not seekable if the size of the file is not known. Unfortunately, Rodio currently hardcodes this setting to true https://github.com/RustAudio/rodio/blob/master/src/decoder/read_seek_source.rs#L19. I actually wrote this code a few years ago so I should know this, but I can't remember why exactly. I think there was no easy way to communicate this information to Rodio since the other backends don't have a setting like this. The other Rodio backends may handle this differently. There's a lot of great info in this discussion on the Symphonia repo about this use case which helped me with my implementation: https://github.com/pdeljanov/Symphonia/discussions/153
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Any libraries for Decoding AND Encoding to Opus audio codec?
Everything I can find on the internet seems to be abandoned. Opus-rs, Magnum, Magnum Opus, ect. Symphonia has been working on it for over 2 years, with work still ongoing. Heck, even FFMPEG seems to not have full support yet!. Is there any library that I have overlooked that provides this functionality?
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Announcing zune-jpeg: Rust's fastest JPEG decoder
In other areas, miniz_oxide is faster than miniz, Symphonia is faster than ffmpeg on most codecs, the not-yet-announced zune-png beats both libpng and the more heavily optimized libspng, and the png crate is getting considerable improvements too and also beats libpng.
- What would you rewrite in Rust?
- Symphonia – a pure Rust audio decoding and media demuxing library
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Symphonia v0.5.2: Audio decoding in safe Rust, now often faster than FFmpeg!
Symphonia is an audio decoder framework in 100% safe Rust supporting the most popular media formats (MP4/M4A, OGG, MKV/WebM, WAV) and audio codecs (AAC-LC, ADPCM, ALAC, FLAC, MP1/2/3, Vorbis, PCM).
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Introducing the Music Player: A High-Performance, Extensible Application for Digital Audio Playback
The Music Player is based on Rodio, which is a high-performance audio playback library for Rust, and Symphonia, which is a Rust library for working with music metadata and audio decoding. This allows the Music Player to provide high-quality audio playback and management.
- BWF WAV Reading/Processing/Writing
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How do I create a video merging tool in rust?
You can look at symphonia for a pure Rust solution.
What are some alternatives?
oscli - Real time audio visualisation using WGPU
rodio - Rust audio playback library
rust-obs-plugins - A safe wrapper around the OBS API, useful for creating OBS sources, filters and effects.
swyh-rs - Stream What You Hear written in rust, inspired by SWYH.
awesome-rust-audio - An Awesome List for Audio Programming in Rust
rust-id3 - A rust library for reading and writing ID3 metadata
nnnoiseless - Recurrent neural network for audio noise reduction
gitoxide - An idiomatic, lean, fast & safe pure Rust implementation of Git
nih-plug - Rust VST3 and CLAP plugin framework and plugins - because everything is better when you do it yourself
not-yet-awesome-rust - A curated list of Rust code and resources that do NOT exist yet, but would be beneficial to the Rust community.
FFmpeg - Mirror of https://git.ffmpeg.org/ffmpeg.git
lofty-rs - Audio metadata library