material-maker
godot-manager
material-maker | godot-manager | |
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11 | 11 | |
3,153 | 284 | |
- | - | |
8.8 | 8.5 | |
5 days ago | 8 days ago | |
GDScript | C# | |
MIT License | MIT License |
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material-maker
- GitHub - RodZill4/material-maker: A procedural textures authoring and 3D model painting tool based on the Godot game engine
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Is there a linux alternative to materialze?
Looks similar to Material Maker that works on Linux. https://github.com/RodZill4/material-maker
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Godot for GUI
Material Maker. A procedural textures authoring and 3D model painting tool. Opensource. https://github.com/RodZill4/material-maker
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Is it viable to use Godot to develop a Tool?
Material Maker for example, it's shader-based and I think it makes sense to use Godot. I also made shader-making tool, it's meant for games and if I use Godot that should make it integrate well.
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3D Asset Pipeline for Godot?
Procedural materials are either created in the Game engine directly, or with Tools like Adobe Substance Designer or Material Maker (free and open source, made with Godot). Material Maker exports directly to the Godot ready format .tres. Check out u/Arnklit youtube channel for a short playlist on Material Maker. If texture painting in Blender is too cumbersome for you, most game artists probably would use Adobes Substance Painter for texture painting. ArmorPaint is a Substance Painter alternative you can built yourself from source if you want to use it for free.
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Hello! I want to contribute to an open source tool project for Godot. Which one would you recommend?
Standalone applications: MaterialMaker, Pixelorama, Lorien (disclaimer: i'm the author)
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So many times...
There is https://github.com/RodZill4/material-maker which uses it for GUI so why not?
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Can't get emission to work
You can get a fixed build here (you'll have to be logged in on Github): https://github.com/RodZill4/material-maker/actions/runs/756532188
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Is making this type of software feasible in Godot? (complex non game development)
Material Maker (Procedural Material Authoring)
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I tried to make an improved tiler (thanks to u/RodZill4 for patience and help).
Like Scale X and Scale Y in your case, some parameters could be transformed into inputs "out of the box" by Material Maker per user request. I made a proposal to to this https://github.com/RodZill4/material-maker/issues/178
godot-manager
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GVM (Godot Version Manager) 1.13 released with lots of QoL improvements
It is similar to projects like Hourglass (https://hourglass.jwestman.net/) and Godot Manager (https://github.com/eumario/godot-manager)
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Managing Godot Versions
You'll simply need both Godot versions. If you want better organization for your Godot versions than your filesystem, there are some community-made tools such as Godot Manager and Godot Version Manager.
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Godot Manager v0.2.1 Released
The newest version of Godot Manager is available for download. This release was mostly a bug fix release, but did implement a few requested features into the mix, to help improve things. Feel free to check it out at the various download locations. https://github.com/eumario/godot-manager or https://eumario.itch.io/godot-manager.
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Godot Manager v0.2.0 Released
It has been a long 6 month cycle, but 0.2.0 of Godot Manager, is finally Released. You can learn more about this release here, and you can look at the Changelog here. Enjoy!
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I think having better default WorldEnvironment would make more people stick with Godot and make it more popular with better screenshots (like UE Does, where all the juicy effects are enabled by default). Here is some experiments in 3.5.stable
I personally think that the ultimate solution would be to have a better project manager that lets you easily choose templates when creating a new project. Ever since I started using godot manager I've been wondering why we don't have its features by default. With it I have a template that is closer to what unreal offers, with high quality setting enabled and some prototype textures already imported. It makes the experience a whole lot nicer.
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I wrote a package manager for Godot 3.x that uses NPM for its package hosting!
I'm assuming you are talking about godot-manager? I've actually chatted with the creator about a possible integration.
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Godot for GUI
You can add Godot Manager to that list: https://eumario.itch.io/godot-manager / https://github.com/eumario/godot-manager
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Maybe a slightly different question from the typical “convince me to get Godot!”
Anyway, the default launcher is good but kinda slow. This one lets you manage Godot versions when upgrades come out, downloads from GitHub releases so faster than whatever their default provider is, and it’s actually built with the engine (with c#!): https://eumario.itch.io/godot-manager Pay what you want ($0) or grab the executable from their GitHub repo!
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Is there an option to only show a specific folder's contents in the project list?
You could always open an issue! https://github.com/eumario/godot-manager
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Is it viable to use Godot to develop a Tool?
The Godot Editor and Project Manager is built with Godot API, on a C++ level. I am developing Godot Manager, which utilizes Godot and C# to do a Project Manager and Engine Version Manager for Godot, similar in style to Unity Hub. You can see some of the screenshots at https://github.com/eumario/godot-manager u/Jordancjb.
What are some alternatives?
ebsynth - Fast Example-based Image Synthesis and Style Transfer
godot-version-manager - Download, Install and Manage any version of Godot Engine from a simple app.
armortools - 3D Content Creation Tools
hourglass
godot-texture-painter - A GPU-accelerated texture painter written in Godot 3.0
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
Pixelorama - Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!
audio_station - Audio list player with control, spectrum analyzer and bus effects.
Lorien - Infinite canvas drawing/whiteboarding app for Windows, Linux and macOS. Made with Godot.
friendly-potato-project-manager
SmartShape2D - A 2D Terrain Tool for Godot
godot-engine.easy-charts - A Godot Engine addon for plotting general purpose charts. A collection of Control, 2D and 3D Nodes to plot every chart possible.