material-maker
Signum
material-maker | Signum | |
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11 | 1 | |
3,153 | 60 | |
- | - | |
8.8 | 0.0 | |
5 days ago | almost 2 years ago | |
GDScript | GDScript | |
MIT License | MIT License |
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material-maker
- GitHub - RodZill4/material-maker: A procedural textures authoring and 3D model painting tool based on the Godot game engine
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Is there a linux alternative to materialze?
Looks similar to Material Maker that works on Linux. https://github.com/RodZill4/material-maker
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Godot for GUI
Material Maker. A procedural textures authoring and 3D model painting tool. Opensource. https://github.com/RodZill4/material-maker
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Is it viable to use Godot to develop a Tool?
Material Maker for example, it's shader-based and I think it makes sense to use Godot. I also made shader-making tool, it's meant for games and if I use Godot that should make it integrate well.
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3D Asset Pipeline for Godot?
Procedural materials are either created in the Game engine directly, or with Tools like Adobe Substance Designer or Material Maker (free and open source, made with Godot). Material Maker exports directly to the Godot ready format .tres. Check out u/Arnklit youtube channel for a short playlist on Material Maker. If texture painting in Blender is too cumbersome for you, most game artists probably would use Adobes Substance Painter for texture painting. ArmorPaint is a Substance Painter alternative you can built yourself from source if you want to use it for free.
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Hello! I want to contribute to an open source tool project for Godot. Which one would you recommend?
Standalone applications: MaterialMaker, Pixelorama, Lorien (disclaimer: i'm the author)
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So many times...
There is https://github.com/RodZill4/material-maker which uses it for GUI so why not?
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Can't get emission to work
You can get a fixed build here (you'll have to be logged in on Github): https://github.com/RodZill4/material-maker/actions/runs/756532188
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Is making this type of software feasible in Godot? (complex non game development)
Material Maker (Procedural Material Authoring)
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I tried to make an improved tiler (thanks to u/RodZill4 for patience and help).
Like Scale X and Scale Y in your case, some parameters could be transformed into inputs "out of the box" by Material Maker per user request. I made a proposal to to this https://github.com/RodZill4/material-maker/issues/178
Signum
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Is making this type of software feasible in Godot? (complex non game development)
Signum (FOSS Text Editor)
What are some alternatives?
ebsynth - Fast Example-based Image Synthesis and Style Transfer
godot-reflection - Port of Tesseract's Reflection map to Godot 4.0
armortools - 3D Content Creation Tools
fray - Fray – Godot Combat Framework
godot-texture-painter - A GPU-accelerated texture painter written in Godot 3.0
Pixelorama - Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!
diceymodgeons - Official mod tool for Dicey Dungeons
Lorien - Infinite canvas drawing/whiteboarding app for Windows, Linux and macOS. Made with Godot.
SmartShape2D - A 2D Terrain Tool for Godot
Voxenko - A free & open-source Voxel editor, made with the Godot Engine!