martta
cargo-make
martta | cargo-make | |
---|---|---|
1 | 26 | |
0 | 2,397 | |
- | - | |
4.3 | 9.2 | |
about 1 year ago | 1 day ago | |
Rust | Rust | |
- | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
martta
-
Hey Rustaceans! Got an easy question? Ask here (4/2022)!
Yes, they are declared as pub in main. See here I'm using pub mod with the modules I'm trying to use (environment and ast) and here I'm trying to import them in mod.rs as I said, but I'm getting out of ideas!
cargo-make
-
Rust Tooling: 8 tools that will increase your productivity
cargo-make aims to be an extensive Rust-written task runner that additionally lets you define workflows to execute your tasks. You can install it using cargo install cargo-make.
- Cargo make: Rust task runner and build tool
-
Hey Rustaceans! Got a question? Ask here (49/2023)!
You might be interested in cargo-make, which is based on TOML, or Just, which has a syntax that is vaguely inspired by Make but much less weird sigils and more suited to non-file-based tasks.
-
Makefile equivalent in Rust ecosystem
I would like to rewrite this project in Rust, but I am not so familiar with Cargo as I am with Make. Is it possible to declare these kinds of rules and targets ? Should I use a build script, a custom tool like cargo-make or something else ? What do you think ?
-
Including a cargo command as a dev dependency
I use just myself, and I personally don't want projects' codebase to decide when something gets cargo installed on my system. For people who feel that's more acceptable, I'll note that cargo-make has first class support for the idea of expressing a task that depends on a cargo plugin:
-
Pain points using Rust for game dev ?
Thank you for the help, created ticket #787 and #788!
-
Just: A Command Runner
https://github.com/sagiegurari/cargo-make
I ended up using it over just because it felt easier to use cross platform, and toml seemed like a right choice
- Run python scripts before compilation using Cargo?
-
Created a simple tool for task automation in Rust
cargo make is used pretty extensively in Bottlerocket OS
-
Anyone use Rust to build SaaS web apps professionally?
Cargo is a pretty robust build tool on it's own, but for that extra automated workflow oomph, I also use cargo-make
What are some alternatives?
axum - Ergonomic and modular web framework built with Tokio, Tower, and Hyper
just - 🤖 Just a command runner
sublime-rust - The official Sublime Text 4 package for the Rust Programming Language
cargo-release - Cargo subcommand `release`: everything about releasing a rust crate.
book - The Rust Programming Language
cargo-benchcmp - A small utility to compare Rust micro-benchmarks.
rst - The open source design documentation tool for everybody [Moved to: https://github.com/vitiral/artifact]
cargo-ebuild - cargo extension that can generate ebuilds using the in-tree eclasses
cargo-deb - A cargo subcommand that generates Debian packages from information in Cargo.toml
cargo-modules - Visualize/analyze a Rust crate's internal structure
cargo-xtask
Rustup - The Rust toolchain installer