sm64-vita VS vitaGL

Compare sm64-vita vs vitaGL and see what are their differences.

sm64-vita

A port of https://www.github.com/sm64-port/sm64-port for the PS Vita (by martepato)

vitaGL

openGL wrapper for PSVITA. (by Rinnegatamante)
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sm64-vita vitaGL
4 5
21 435
- -
0.0 8.6
almost 2 years ago 13 days ago
C C
- GNU Lesser General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

sm64-vita

Posts with mentions or reviews of sm64-vita. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-09.

vitaGL

Posts with mentions or reviews of vitaGL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-09.
  • Is there a way to get OpenGL into the vita?
    1 project | /r/VitaPiracy | 11 Jul 2023
  • Guide to building flycast
    3 projects | /r/VitaPiracy | 9 Aug 2022
    VitaGL - https://github.com/Rinnegatamante/vitaGL/tree/700f7ac337738261a76d0eb91c084d84c67b407c or https://github.com/Rinnegatamante/vitaGL/tree/9c963abb04120859e0f59aeaff47c01403262340
  • [RELEASE] Bugdom port
    3 projects | /r/vitahacks | 16 Jul 2022
    Initial release of Bugdom, Pangea Software's classic Mac game, ported to Vita. The port is based on Iliyas Jorio's modern desktop version of Bugdom and VitaGL.
  • What do I need to make a port of a ps 2 game to the vita?
    1 project | /r/VitaPiracy | 18 May 2021
    For information on how vitagl works please read the github: https://github.com/Rinnegatamante/vitaGL
  • 2D game engine
    2 projects | /r/gamedev | 7 Apr 2021
    I'd really like to port it to the ps vita when Its finished - I've always wanted to make a homebrew game and the ps vita is a majorly underrated console in my opinion (plus I actually own one 😅). It looks like there's a sub set of openGL available for ps vita as well https://github.com/Rinnegatamante/vitaGL

What are some alternatives?

When comparing sm64-vita and vitaGL you can also consider the following projects:

sm64-vita - A port of https://www.github.com/sm64-port/sm64-port for the PS Vita

bugdom-vita - 🐛 Pangea Software's Bugdom for PS Vita

sm64pc - OpenGL adaptation of n64decomp/sm64.

Bugdom - 🐛 Pangea Software's Bugdom for modern systems

vitaShaRK - Runtime Shader Compiler library for PSVITA