marley
Hazel
Our great sponsors
marley | Hazel | |
---|---|---|
3 | 9 | |
17 | 11,201 | |
- | - | |
0.0 | 2.0 | |
almost 2 years ago | 9 days ago | |
C | C++ | |
GNU General Public License v3.0 only | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
marley
-
The engine featuring Mednafen
There is an earlier iteration of the project with five emulator cores available (demo video). In this version, control was entirely handed over to the emulators when they were launched. It can be found here: Marley
- 2D engine for old-school adventure games
-
How To Help Emulation Community
Hey, The Marley team is looking for people to help out. I'd love to teach you C/C++. https://github.com/beaumanvienna/marley#readme
Hazel
-
How I Added Continuous Integration (CI) to a C++ Project
I used a workflow template for MSBuild-based projects. When doing this lab exercise I referred to this video by TheCherno, who used the same template for his Hazel Game Engine developed using Visual Studio. The Microsoft Build Engine, MSBuild, is what Visual Studio uses to load and build managed projects. Since I'm also developing my project using Visual Studio, this template seemed like the best option.
-
Recommendations on how to start a small Vulkan project
Don't write a full blown abstraction, you won't use it. Also Hazel is a great game engine which relies on Vulkan that you could use as well.
-
Is it worth building a game engine?
And sometimes I feel like 50% of those are copy-pasted from Hazel, which is also far from being commercially viable, despite its popularity.
-
Where are uint64_t and size_t coming from ?
They're coming from the precompiled header in that project: https://github.com/TheCherno/Hazel/blob/dcdbfe13ac1d06a1650f66719cb4f79ecf310c85/Hazel/src/hzpch.h
-
people working in C++ game dev, I need help and advice
https://github.com/TheCherno/Hazel there's a youtube series following the development of this engine, and other useful series on the same channel
- Creating a program that creates programs
-
The engine featuring Mednafen
Also, I just created premake configurations for the Vulkan SDK. Actually, this is only for the shader compiler and spirv-cross, so there might be more stuff from the SDK to be added.
-
Object-Oriented Entity-Component-System Design
IIRC, all those engines provide an ECS that could be compared to entt.
Also, there is Hazel[0] which is based on entt and is the subject of an amazing youtube series[1].
IMHO, tinier means less features, at that point what could be considered comparable?
[0] - https://github.com/TheCherno/Hazel
What are some alternatives?
gfxRenderEngine - A graphics rendering engine
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
froggy - Component Graph System experiment
Ahk2Exe - Official AutoHotkey script compiler - written itself in AutoHotkey
habitat - Modern applications with built-in automation
vulkanHppMinimalExample - A condensed vulkan triangle example
Vulkan-Samples - One stop solution for all Vulkan samples
ctil
go-go-web - Command-line tool that converts TIL posts into .html files.
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Vulkan - Examples and demos for the new Vulkan API