markup
blog
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
markup
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Give your brain time to think and remember
Btw github supports more than just markdown: https://github.com/github/markup#markups
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Documentation generators and custom syntax highlighting
I'm not sure 4. works for colors/styling, style attributes are stripped: https://github.com/github/markup/issues/119
- Do you think we will see color text in GFM?
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Hiding front matter block in github markdown
I found this issue, which does not show much traction: https://github.com/github/markup/issues/994
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Hi DM's, what medium do you use to organise your campaign?
For sharing settings and lore with players, GitHub wiki. Understands Org and several other formats thanks to GitHub Markup, so I can copy in (and trim down) my original notes without much fuss.
- raw-markdown and rendered markdown
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Include diagrams in your Markdown files with Mermaid
Re: https://github.com/github/markup/issues/533
I’m the main author of KeenWrite (see screenshots), a type of desktop Markdown editor that supports diagrams. It’s encouraging to see that Mermaid diagrams are being supported in GitHub. There are a few drawbacks on the syntax and implications of using MermaidJS.
First, only browser-based SVG renderers can correctly parse Mermaid diagrams. I’ve tested Apache Batik, svgSalamander, resvg, rsvg-convert, svglib, CairoSVG, ConTeXt, and QtSVG. See issue 2485. This implies that typesetting Mermaid diagrams is not currently possible. In effect, by including Mermaid diagrams, many documents will be restricted to web-based output, excluding the possibility of producing PDF documents based on GitHub markdown documents (for the foreseeable future).
Second, there are numerous text-to-diagram facilities available beyond Mermaid. The server at https://kroki.io/ supports Mermaid, PlantUML, Graphviz, byte fields, and many more. While including MermaidJS is a great step forward, supporting Kroki diagrams would allow a much greater variety. (Most diagrams produced in MermaidJS can also be crafted in Graphviz, albeit with less terse syntax.)
Third, see the CommonMark discussion thread referring to a syntax for diagrams. It’s unfortunate that a standard “namespace” concept was not proposed.
Fourth, KeenWrite integrates Kroki. To do so, it uses a variation on the syntax:
``` diagram-mermaid
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Footnotes now supported in GitHub Markdown
I thought it only rendered files in the repo (match by extension). Does GH also allow asciidoc(tor) syntax in comments and issues?
* Note: Sadly, include is not supported on GH. https://github.com/github/markup/issues/1095
- Compare AsciiDoc and Markdown
blog
- Programming lessons learned from making my first game and why I'm writing my ow
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Give your brain time to think and remember
In a similar vein, the developer of BYTEPATH used to use Github issues as their blog. I also thought it was clever. You even get a commenting and reaction system for free!
https://github.com/a327ex/blog/issues
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Examples of games made in a few months that sold well?
a327ex/blog : blog from before his bytepath game, it has posts like "Thoughts on making small games", "The Indiepocalypse Isn't Real", "Roguelikes and Grinding", and "Luck Isn't Real"
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Resources for making 2d game engine
As for resources, not sure on physical books, but here are a couple of resources I found useful when I started with it: Sheepolution Bytepath's Articles
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Any good quality open-source games without game engine?
bytepath tutorial takes you through the creation of a game. Code seems fine, but I haven't looked at it that hard. Unlike most tutorials, it asks you to answer some questions yourself and to implement some content yourself. Seems like a good learning exercise and translating Lua -> C++ will keep you from cooypasting.
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Indie game hits that were created and released without publishers?
a327ex/blog (pre snkrx blog on github)
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Game scope too small for PC?
Thoughts on making small games
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Making games
Instead of following tutorials, follow a game making lesson. Try something like the bytepath tutorial, use whatever language/framework you want, and figure out the details of how to make it all work. It will force you to work like a real programmer: googling for how to do things until you've retained enough to solve simple problems on your own (then you Google for harder solutions).
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I found a curated list of project-based tutorials to help you learn
I've noticed lots of people on here feel like imposters because they don't know how to build something from scratch. If you want to practice building things from scratch, check this repo out. It has +70k stars on github, and covers over 20 different programming languages . The projects range from simple (todo list) to advanced (build an excel clone, C compiler, and even a game). I'm not affiliated with this repo, simply stumbled on it and thought of this community.
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best game framework to learn?
There's the bytepath tutorial and Sheepolution tutorial .
What are some alternatives?
org-mode - This is a MIRROR only, do not send PR.
animechan - A REST API for anime quotes
gitlab-foss
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
libasciidoc - A Golang library for processing Asciidoc files.
love - LÖVE is an awesome 2D game framework for Lua.
commonmark-spec - CommonMark spec, with reference implementations in C and JavaScript
awesome-playdate - A list of awesome resources for Playdate (https://play.date) game development and the Playdate SDK (https://play.date/dev/)
aasvg - Turn ASCII art into SVG
SNKRX - A replayable arcade shooter where you control a snake of heroes.
cmark-gfm - GitHub's fork of cmark, a CommonMark parsing and rendering library and program in C
awesome-lua - A curated list of quality Lua packages and resources.