malison
A little terminal emulation package for Dart. (by munificent)
bevy_webgl2
WebGL2 renderer plugin for Bevy game engine (by mrk-its)
malison | bevy_webgl2 | |
---|---|---|
1 | 4 | |
71 | 171 | |
- | - | |
0.0 | 1.8 | |
about 3 years ago | over 2 years ago | |
Dart | Rust | |
GNU General Public License v3.0 or later | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
malison
Posts with mentions or reviews of malison.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-02-13.
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Advice for doing a web-playable 7DRL
Have you looked at Dart at all? I am currently using it with the malison library by u/munificent (https://github.com/munificent/malison) for my some projects of my own.
bevy_webgl2
Posts with mentions or reviews of bevy_webgl2.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-09.
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Is there a way to use piston with wasm?
There was a rust game jam in September 2021 and some games are playable in the browser. In that game jam the most used game engine was the bevy game engine. But most of the games made in bevy were not made playable in the browser, the ones that were playable in the browser used a third-party bevy plugin called bevy_webgl2. However now bevy has been updated to version 0.6 that has new built in WASM support, so there seems to be no need for bevy_webgl2. Targeting WASM with bevy might mean that not all features of the engine are available, so you need to limit the game’s features used to the ones that are compatible with WASM.
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Bevy 0.5
For web assembly there is the unofficial bevy_webgl2 plugin. Official bevy web assembly support would probably use the wgpu webgl backend, which still needs some work, and is currently untested in bevy.
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Running ML models in a game (and in Wasm!)
Thanks to bevy_webgl2, this is actually very straightforward. I just need to add the plugin WebGL2Plugin and disable the default features of Bevy to only enable the one available on Wasm.
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Advice for doing a web-playable 7DRL
Bevy has bevy_webgl2, which is supposed to enable a way to compile bevy for wasm and consequently run in a browser.