malgo
miniaudio
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malgo | miniaudio | |
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3 | 27 | |
262 | 3,622 | |
- | - | |
3.8 | 8.1 | |
2 days ago | 5 days ago | |
C | C | |
The Unlicense | GNU General Public License v3.0 or later |
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malgo
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Nuklear – A single-header ANSI C immediate mode cross-platform GUI library
Yes, I found it by accident, because I dug into a Go code base I don't even use for fun, because I wondered about how they do audio, noticed it wasn't actually cross-platform. So I wondered if it's solved overall and found this, which seems to be the most straight-forward way of supporting pretty much all platforms that Go supports. Not completely sure about Plan 9 though.
https://github.com/gen2brain/malgo
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Awesome Golang Audio and Music Libraries
malgo - Mini audio library.
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Portaudio on Windows
It depends on the exact goals whether PortAudio is the best or not. I would recommend trying out https://github.com/gen2brain/malgo first.
miniaudio
- MiniAudio.h: single-file audio playback and capture library for C and C++
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Amiga/Linux: Jurassic Boing Edition
Unfortunately, I can't currently capture any videos (I added miniaudio.h to play back the Jurassic Park theme song) since I had to move my mom into my home (she's getting a divorce from her narcissistic husband soon and the guy lost his marbles and locked her out of her own home) and it's late at night currently.
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Audio Library
miniaudio - so far the best entry in cross platform audio. It is a stack allowing to use device alone, decoders and mixers, or node based engine for sophisticated audio processing. Extensible where it should be. Written in C, so there are no creature comforts of having C++. Aways can be wrapped to get advantage of RAII.
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Implementing libraries
So, I wanna implement this library to the source engine. Is that possible? And also, since source is based on SDL, is it possible for me to implement Nuklear on my source game?
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Simple High-Level Audio APIs
The most straightforward lib for this is miniaudio. It's straightforward,l to use and easy to integrate into a build system.
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Dunno if anyone else will find this useful
You give little clues what this is… so cl-miniaudio defines CFFI bindings to https://miniaud.io/ which is "an audio playback and capture library for C and C++. It's made up of a single source file, has no external dependencies and is released into the public domain." and is cross-platform.
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Title: Release: miniaudio version 0.11.12
Get the update on GitHub: https://github.com/mackron/miniaudio
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Nuklear – A single-header ANSI C immediate mode cross-platform GUI library
* Miniaudio - A single header file audio library https://miniaud.io/
Both (actually, not just three systems) cross-platform.
For their design and cross-platform support they make for great bases for Go libraries, unlike most C code out there.
- What's the best audio library for c++?
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Simple way to interface with Windows 10 audio in C (not C++)?
I've used this library before: https://miniaud.io/
What are some alternatives?
Oto - ♪ A low-level library to play sound on multiple platforms ♪
portaudio - PortAudio is a cross-platform, open-source C language library for real-time audio input and output.
GoAudio - Go tools for audio processing & creation 🎶
libsoundio - C library for cross-platform real-time audio input and output
minimp3 - Decode mp3 base on https://github.com/lieff/minimp3
soloud - Free, easy, portable audio engine for games
EasyMIDI - EasyMidi is a simple and reliable library for working with standard midi file (SMF)
ffmpeg-kit - Fork of https://github.com/arthenica/ffmpeg-kit
PortAudio - Go bindings for the PortAudio audio I/O library
cdecrypt - Decrypt Wii U NUS content — Forked from: https://code.google.com/archive/p/cdecrypt/
flac-mewkiz - Package flac provides access to FLAC (Free Lossless Audio Codec) streams.
raylib-php - PHP 8 Bindings to raylib