magictools
easings.net
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magictools | easings.net | |
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4 | 111 | |
12,842 | 7,632 | |
- | - | |
6.3 | 4.2 | |
3 months ago | about 2 months ago | |
CSS | ||
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
magictools
- Vilken väg i livet ska man ta?
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Where can I get free ambient music and sfx to layer into my BGM?
Bookmark this list of resources (here for audio) and start digging.
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I made a gsheet of all the most useful Game Dev links I know of
All you need to do is to make a repo with a README.md file in it. Check out this repo: https://github.com/ellisonleao/magictools#readme
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C++ 3D Graphics Frameworks / Game Frameworks ?
Not only C++, but many useful things here: https://github.com/ellisonleao/magictools#engines-and-frameworks
easings.net
- Easings
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2024 Cheat Sheet Collection
Easings: When working with animations and transitions, Easings provides a comprehensive cheat sheet for various easing functions, allowing developers to visualize and choose the perfect timing curve for their projects.
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My favourite animation trick: exponential smoothing
Something like this: https://easings.net/#easeOutExpo
- Show HN: Tweening web visualisation, in Rust – (WASM)
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Show HN: Improve cognitive focus in 1 minute
Very timely and helpful, thank you!
A suggestion: the pulse animation would look much better with ease-in / ease-out animation curves instead of the harsh linear curve it's currently using. EaseInOutSine from this cheat sheet would do fine: https://easings.net/
- Easing Functions Cheat Sheet
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How to learn to create non linear function for my game
One I like to reference is this easing functions cheatsheet. Its aimed at programming animations, but a lot of the principles apply to your needs.
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Easings for keyframes
I feel like BB should definitely have easings (specifically the ones on easings.net) for keyframes. Any thoughts?
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Interactive tutorial building polished UI in JavaScript
> I wasn’t sure what type of math function would work for this
Usually people use "easing functions", which are convenient since they typically have a range and image both in [0.0 .. 1.0] [1] (although sometimes the range is slightly above 1 or below 0 to produce some "effect"). CSS has a cubic-bezier function [2] that can be used to replicate pretty closely all sorts of easing functions.
Functions that look like an "S" when plotted are called "sigmoids", a popular one used in graphics applications is called "Smoothstep" [3].
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1: https://easings.net
2: https://developer.mozilla.org/en-US/docs/Web/CSS/easing-func...
3: https://en.wikipedia.org/wiki/Smoothstep
What are some alternatives?
awesome-PICO-8 - A curated list of awesome PICO-8 resources, carts, tools and more
cs-tween - Easing functions in C#. And coroutines for using them with Unity.
awesome-playdate - A list of awesome resources for Playdate (https://play.date) game development and the Playdate SDK (https://play.date/dev/)
humane-js - A simple, modern, browser notification system
awesome-haxe-gamedev - Resources for game development on haxe
Most.js - Ultra-high performance reactive programming
awesome-repos - A curated list of GitHub Repositories full of FREE Resources.
libGDX - Desktop/Android/HTML5/iOS Java game development framework
urho3d - Game engine
ParrelSync - (Unity3D) Test multiplayer without building
awesome-leading-and-managing - Awesome List of resources on leading people and being a manager. Geared toward tech, but potentially useful to anyone.
Compass - Compass is no longer actively maintained. Compass is a Stylesheet Authoring Environment that makes your website design simpler to implement and easier to maintain.