mactype
BezierInfo-2
mactype | BezierInfo-2 | |
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44 | 20 | |
9,473 | 2,266 | |
- | - | |
4.4 | 5.0 | |
9 months ago | 2 months ago | |
C++ | HTML | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
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mactype
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GTK: On fractional scales, fonts and hinting
I'm curious - when you were doing research into the mechanics of hinting options, did you stumble onto any relevant discussion around allowing custom pixel geometries to be defined, to enable hinting on modern OLED / WRBG displays? There's a good thread on the topic here[0], with some people referring to it as 'ClearType 2' on the MS side [1]. On the oss side I know FreeType theoretically supports this[2], but I can't quite figure out how relevant the FreeType backend is to this most recent work.
This is great work btw.
[0]: https://github.com/snowie2000/mactype/issues/932
[1]: https://github.com/microsoft/PowerToys/issues/25595
[2]: https://freetype.org/freetype2/docs/reference/ft2-lcd_render...
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HDMI Forum Rejects Open-Source HDMI 2.1 Driver Support Sought by AMD
HDMI 2.0 is capable of doing 4k @ 120Hz, but only up to YCbCr 4:2:0 8bit instead of the full YCbCr 4:4:4 10bit (though I'm not sure how close wayland is to 10bit support). It will be fine for gaming, just not for everyday PC use.
FWIW I also didn't realise this until just now. I've been running my desktop at 4k@120hz recently for the buttery smooth neovide, but have been noticing that text rendering, especially syntax-highlighted text, looks awful. I'd seen the same oled panel render text way better in WSL/Windows (both using a custom pixel geometry[0] via Mactype, but also without), so I spent more time than I'm willing to admit to wrapping my head around custom pixel layouts and hinting in freetype. But no, turns out it was this all along.
If you want to see the effect of 420 vs 444 chroma subsampling on text rendering, this writeup[1] has some great test images and is well worth a read. Also, if you happen to have an LG OLED panel, you can get a little debug window that confirms your signal format and refresh rate, by pressing the green button on the remote 7-8 times.
[0]: https://github.com/snowie2000/mactype/issues/720
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Supercharge Your Productivity: A Complete Guide to modify VS Code looks !
Mactype is an application used to improve font rendering on Windows. Install Mactype from here: https://github.com/snowie2000/mactype/releases/download/v1.2023.5.31/mactype-20230531.zip
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Text Fringing? looks bad on the new Samsung OLED G9...
Download Mactype. If you download the beta version (warning: it will trip windows defender) you can use one of the QD-OLED profiles, if you download the last stable version (has an installer and will not trip Windows defneder), use a grayscale rendered font like this one. It doesn't work on chromium browsers though so you're gonna have to use Firefox if you want it to be on your browser.
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Text Rendering Hates You
If only. There's a ticket open with Microsoft's PowerToys to improve the anti-aliasing situation:
https://github.com/microsoft/PowerToys/issues/25595
And heres an explanation from the dev of MacType about how DirectWrite can cause different applications to perform text rendering differently from each other:
https://github.com/snowie2000/mactype/wiki/DirectWrite-vs-GD...
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How do you guys maintain good eyehealth?
There's an open source text rendering engine called MacType, it does what you'd think (make it look like Mac). Fonts are a visual delight after that, and it's highly configurable.
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[HUB] One YEAR Using The Alienware AW3423DW QD-OLED - My Thoughts
Already supported in WPF and DirectWrite. AFAIK DirectWrite by default only uses y-axis at large font sizes. I think MacType enables it system-wide.
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27GR95QE vs 27GL850 Text Readability - more details in comments
I'm using standalone mode (load with tray). It can definitely work with browsers, as mentioned here: https://github.com/snowie2000/mactype/issues/931. Their github has considerations and workarounds for each, such as this page for Chrome: https://github.com/snowie2000/mactype/wiki/Google-Chrome
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[Oled_Gaming] Bessere Textwiedergabe für OLED-Displays (ClearType loswerden)
Step 2: Install it from the MacType homepage, it is an open-source project so it seems safe to me. I recommend installing it in "Load with MacTray" -> "Standalone Mode".
- mactype: Better font rendering for Windows.
BezierInfo-2
- Flattening Bézier Curves and Arcs
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Solution needed
For the bezier you need 4 control points via a click, then evaluate using lerps (or basis functions). Start here https://pomax.github.io/bezierinfo/
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Hexagonal Grids
> How to pack geometric shapes inside other shapes https://erich-friedman.github.io/packing/
Packing / bin-packing is very serious stuff: savings made there directly translate to less waste / reduced costs (for example when cutting shapes into sheets of metal in big factories).
> * Amazing reference on bezier curves https://pomax.github.io/bezierinfo/
And some beautiful graphs in there, notably those under section 26 "Curvature of a curve". Screenshot'ed for my own collection of good looking stuff!
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Visualization of Common Algorithms
https://pomax.github.io/bezierinfo/#explanation
A visual overview of commonly used creative coding related techniques and algorithms.
- A Primer on Bézier Curves
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Text Rendering Hates You
I wrote an openGL font renderer once, it was a lot of fun. Bezier curves are such an elegant technique. The difference between what I wrote and what you'd use in a proper environment is pretty big, but I recommend it sometime.
Fonts are pretty much just third or fourth degree beziers, iirc (i may have my terminology wrong). Try it out sometime, I did mine using tessellation shaders.
Btw, you'll never find a better guide on beziers than here:
https://pomax.github.io/bezierinfo/
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How to get the smoothness of a cubic Bezier curve in Apache Commons math3.
Alternatively you can use the equation of a cubic Bézier curve to do the computations yourself. This website offers great explanations and examples of the math behind Bézier curves: https://pomax.github.io/bezierinfo/
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[Media] I'm making a new open source font editor with gtk-rs. I just managed to make non-linear curves with my Bézier path tool for the first time!
Btw, for Bezier math this is a great resource: https://pomax.github.io/bezierinfo/
- Transforming a parametric equation into explicit equation
- Linii bezier cu coliziune
What are some alternatives?
BetterClearTypeTuner - A better way to configure ClearType font smoothing on Windows 10.
BezierCurveTool2.0
MacType-Profile - Best mactype experience
CAM6 - Cellular Automata Machine (CAM6) Simulator
mactype-profile - @chawyehsu's MacType profile
bezmouse - Simulate human mouse movements with xdotool
ProjectReunion - The Windows App SDK empowers all Windows desktop apps with modern Windows UI, APIs, and platform features, including back-compat support, shipped via NuGet.
spiral_cube - How to convert between spiral and cube hexagonal coordinate systems
source-han-sans - Source Han Sans | 思源黑体 | 思源黑體 | 思源黑體 香港 | 源ノ角ゴシック | 본고딕
SoftwareRenderer - Software rendering engine with PBR. Built from scratch on C++.
MacType.Decency - A MacType profile that provides decent solution to font rendering and font substitutions for Windows operating systems.
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.