mach-glfw
futureproof


mach-glfw | futureproof | |
---|---|---|
3 | 1 | |
436 | 225 | |
- | - | |
6.6 | 0.0 | |
6 days ago | almost 3 years ago | |
Zig | Zig | |
GNU General Public License v3.0 or later | - |
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mach-glfw
- Uses Ncurses with zig
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Help with linking a git submodule for a zig project
I'm currently getting into zig and I am trying to make a flake for a test application and i need a zig library mach-glfw for windowing support. Zig is in the process of getting a package manager so for now an idiomatic way of working with 3rd party libraries seems to be to add them as a git submodule in a folder called libs in the project root directory and link them from build.zig
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mach-glfw OpenGL 4.1 example
I've had a few folks ask for how to use mach-glfw with OpenGL in the past, and recently in other threads too - so I finally put together an example of how to do use mach-glfw and xq's zig-opengl binding generator together. :)
futureproof
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Futureproof Live Editor For Gpu Shaders Built On
I ended up writing a tiny bit of Vim code (init.vim, fp.vim), but generally tried to do everything in the application logic.
What are some alternatives?
zig-args - Simple-to-use argument parser with struct-based config
tuatara - Ziggidy *nix system info fetcher. WIP.
zinput - A Zig command-line input library!
shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.
zig-opengl - OpenGL binding generator based on the opengl registry
rayray - A tiny GPU raytracer, using Zig and WebGPU
llvm-zig - LLVM bindings written in Zig
zig-bgfx-sdl2 - Minimal zig project to get bgfx running with sdl2
zig-template - A starter template project for Gamercade in Zig.
zls - A Zig language server supporting Zig developers with features like autocomplete and goto definition
microzig - Unified abstraction layer and HAL for several microcontrollers
mach - zig game engine & graphics toolkit

