macdriver
ludo
macdriver | ludo | |
---|---|---|
13 | 21 | |
4,350 | 573 | |
- | 0.2% | |
7.9 | 6.6 | |
about 2 months ago | about 1 month ago | |
Go | Go | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
macdriver
- Are there native bindings for native UI development with Go? Window, GTK, MacOS
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Towards the Personal Potential of Software
The first big release of the year was the macdriver project, which got a significant response on Hacker News. It gives us Objective-C and Apple framework bindings for Go, letting you build simple Apple apps entirely from Go. That wasn't possible before, so it was a little exciting, but it was early. The native Go APIs included for commonly used Foundation and Cocoa classes were far from complete. They could still be used if you knew what you were doing, but with an ideal of total coverage of Apple frameworks, that wouldn't be enough. There were also unresolved issues just deciding how to best manage memory and pointers, which I knew would fall on me to figure out and take some time.
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Apple API schemas for code generation and more
Even less common are schemas for non-web APIs. In 2016, Electron started releasing a JSON schema of all their APIs that allowed me to build a bridge to use Electron APIs from Go. I had that prototype in mind when I started the macdriver project that was released a couple months ago. Right now we're manually wrapping Apple framework classes with Go types so you can write native Apple platform applications that look like this:
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Customize your computer screen with HTML
It started as a demo for macdriver, but over the last week or so I've been making a standalone version. 90% of that time was playing around with it while trying to make demos.
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Native Mac APIs for Go
Done https://github.com/progrium/macdriver/issues/12
ludo
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ChimeraOS: Instantly turn any PC into a gaming console
A similar project is Ludo [1] which is part of the libretro family. More for emulation but really a clean UI (it actually has screenshots)
[1]: https://ludo.libretro.com/#about
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Building a Linux arcade machine
Linux Mint is fine. You'll want to modify it to start using something lighter than Cinnamon (I suggest OpenBox); 4GB of RAM means that KDE and GNOME/Cinnamon are not going to be fun, and as you're using it for arcade games, you don't need much more than a launcher for Steam/RetroArch/EmulationStation/Ludo/Lutris/etc.
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Why RetroArch?
Have a look at https://ludo.libretro.com/ if you can't work out RA.
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Libretro or Retroarch?
Ludo is better than both.
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Gaming Console Recommendations
MULTI EMULATORS (basically one program that handles a bunch of consoles) I would advise you to avoid frontend or multi emulators like mame or retroarch, because they could be intimidating if you start in this area to start with a frontend multi emulator, I recommend this one witch is beginner friendly and have a good documentation ludo emulator
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I'm coding an GameBoy emulator in Godot. I'm not quite sure why, I thought it'd be a fun side project lmao. The CPU is fully implemented, so now it's onto actually displaying stuff. Wish me luck!
There's a spin-off of Retroarch that I think is way better called Ludo. It's basically a less confusing version of Retroarch with a really clean UI!
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How to play retro games under Ubuntu 20 LTS. I used to play games from retrospec but now I don’t know what to do to make them work. It’s quite an easy question I’m sorry.
did you try retroarch? if you want something simpler, give ludo a try. It's from the same team, but made simpler. https://ludo.libretro.com/
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He’s doing it right. What GBA emulator do y’all use?
I highly recommend Ludo, it's like Retroarch but much easier to use and automatically chooses the best emulator for each system. Just put in your roms folder and it'll automatically split them by console, then just choose and play.
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RetroArch 1.9.14 released
You just want Ludo. Go use it.
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RetroArch 1.9.13 released!
[You might like Ludo](https://ludo.libretro.com/
What are some alternatives?
appify - Create a macOS Application from an executable (like a Go binary)
RetroArch - Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
micromdm - Mobile Device Management server
duckstation - Fast PlayStation 1 emulator for x86-64/AArch32/AArch64
go-smc - Golang library to read and write the OSX System Management Controller (SMC)
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
go-pmset - Go library to get OSX assertions, like the command line pmset -g assertions
OpenEmu - 🕹 Retro video game emulation for macOS
goplay2 - Airplay 2 Receiver written in Go
nimgl - NimGL is a Nim library that offers bindings for popular libraries used in computer graphics
cacao - Rust bindings for AppKit (macOS) and UIKit (iOS/tvOS). Experimental, but working!
bintris - Binary Tetris