protoc-gen-star
rust-delegate
protoc-gen-star | rust-delegate | |
---|---|---|
1 | 8 | |
616 | 422 | |
1.0% | - | |
2.4 | 6.7 | |
4 months ago | 5 months ago | |
Go | Rust | |
Apache License 2.0 | Apache License 2.0 |
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protoc-gen-star
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On inheritance and why it's good Rust doesn't have it
The project, protoc-gen-star, uses embedding to provide base implementations of interfaces.
rust-delegate
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On inheritance and why it's good Rust doesn't have it
Ah, that answers the first question, as to how inheritance is superior to manual delegation. By the way, this crate seems to do a good job of supporting delegation: https://crates.io/crates/delegate. I have nothing against this in principle.
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Fellow Rust enthusiasts: What "sucks" about Rust?
This is certainly one that's bugged me too. There's the delegate crate which helps, but is still a decent amount of boilerplate due to macro limitations
- Enum variants share Trait while Parent does not - A Better solution?
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Hey Rustaceans! Got a question? Ask here! (44/2022)!
As u/onomatopeiaddx said, it isn't possible since macros only have access to the token tree it is given. I don't see why a newtype wouldn't work tho. and to help with newtypes you may want to have a look at the delegate crate
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The Rust RFC process does not seem as amazing as I initially thought
Macros, probably. For example this one, that was already made by someone else, published on crates.io and is actively maintained. If the feature is already possible in rust, but requires a lot of boilerplate, then macros are the answer 99% of the time.
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Inheritance to composition
delegate crate would reduce some boilerplate.
- Is there a way to append to struct in Rust?
What are some alternatives?
mapper - A JSON deserialization library for Swift
born - Remove code duplication from Struct and Enum with functional macros.
reflex - Interactive programs without callbacks or side-effects. Functional Reactive Programming (FRP) uses composable events and time-varying values to describe interactive systems as pure functions. Just like other pure functional code, functional reactive code is easier to get right on the first try, maintain, and reuse.
dislike-in-rust - A list of the few things I don't like about rust
cartography - Cartography is a Python tool that consolidates infrastructure assets and the relationships between them in an intuitive graph view powered by a Neo4j database.
pollster - A minimal async executor that lets you block on a future
cni-ipvlan-vpc-k8s - AWS VPC Kubernetes CNI driver using IPvlan
getrandom - A small cross-platform library for retrieving random data from (operating) system source
compiler-team - A home for compiler team planning documents, meeting minutes, and other such things.
SHLL - An experiment of high level code optimization
askama - Type-safe, compiled Jinja-like templates for Rust
rust-orphan-rules - An unofficial, experimental place for documenting and gathering feedback on the design problems around Rust's orphan rules