quic
KCP
quic | KCP | |
---|---|---|
1 | 7 | |
104 | 14,781 | |
- | - | |
9.5 | 2.9 | |
4 days ago | about 1 month ago | |
C | C | |
GNU General Public License v3.0 only | MIT License |
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quic
KCP
- KCP – A TCP alternative optimized for latency
- Ousterhout: It's time to replace TCP in the Datacenter [pdf]
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Multiplayer Networking Solutions
KCP Is a kind of protocol ( like UDP and TCP ) that is reliable like TCP but is faster, at to cost of slightly bigger bandwidth costs.
- KCP - A Fast and Reliable ARQ Protocol
-
How feasible is this idea? Creating a battery run audio transmitter and receiver over TCP/IP
I'd consider KCP protocol over TCP, it has 30-40% lower latency at the expense of 20% higher bandwidth.
- KCP: A Fast and Reliable ARQ Protocol
-
Open-source game server for fast-paced games
i see, i know KCP implementation i don't see in your code any of the GO KCP implementations did you write it by yourself?
What are some alternatives?
NanoSDK - NanoSDK - MQTT 5.0-compliant SDK with QUIC support in NNG flavor [Moved to: https://github.com/emqx/NanoSDK]
Simple-WebSocket-Server
lsquic - LiteSpeed QUIC and HTTP/3 Library
ENet-CSharp - Reliable UDP networking library
NanoSDK - NanoSDK - MQTT 5.0-compliant SDK with QUIC support in NNG flavor
RakNet - RakNet is a cross platform, open source, C++ networking engine for game programmers.
hcxtools - A small set of tools to convert packets from capture files to hash files for use with Hashcat or John the Ripper.
netcode.io - A protocol for secure client/server connections over UDP
µWebSockets - Simple, secure & standards compliant web server for the most demanding of applications
C++ REST SDK - The C++ REST SDK is a Microsoft project for cloud-based client-server communication in native code using a modern asynchronous C++ API design. This project aims to help C++ developers connect to and interact with services.
Muduo - Event-driven network library for multi-threaded Linux server in C++11
evpp - A modern C++ network library for developing high performance network services in TCP/UDP/HTTP protocols.