lwjglbook
pixel-community
lwjglbook | pixel-community | |
---|---|---|
2 | 4 | |
115 | 25 | |
- | - | |
5.4 | 6.0 | |
about 2 months ago | 13 days ago | |
Java | Java | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
lwjglbook
-
Instancing/Instanced Rendering in LibGDX (3D)
https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/chapter21/chapter21.html This LWJGL guide provides everything you need to get a good understanding of 3D rendering with OpenGL and covers instanced rendering in chapter 21. The source code is also available on https://github.com/lwjglgamedev/lwjglbook.
-
Java game programming
Back when I was learning game development on java I read this book https://github.com/lwjglgamedev/lwjglbook I think it's a good start.
pixel-community
- Criação de um motor de jogo.
-
Avoiding Gradle and libGDX
If you are looking for a 2D framework, check this one out! https://github.com/joafalves/pixel-community
-
Pixel 2D Java/Kotlin game framework!
GitHub: https://github.com/joafalves/pixel-community
- Beginner Friendly Java Game Framwork ( not an full featured engine )
What are some alternatives?
lwjgl3-demos - Demo suite for LWJGL 3
imgui-java - JNI based binding for Dear ImGui
libGDX - Desktop/Android/HTML5/iOS Java game development framework
Azurite - Azurite Game Engine is a 2D Java game engine built on top of LWJGL.
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
terminal-recall - Engine remake for Terminal Velocity and Fury3
JOML - A Java math library for OpenGL rendering calculations
aide - Fast reflection, extended optionals and conditionals
Koin3D - Koin3D, a java port of Coin3D with LWJGL
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com