lvgl
gfxprim
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lvgl | gfxprim | |
---|---|---|
51 | 1 | |
11,606 | 37 | |
3.9% | - | |
9.8 | 0.0 | |
6 days ago | 24 days ago | |
C | C | |
MIT License | GNU Lesser General Public License v3.0 only |
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lvgl
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Co-ordinates when programming a screen - trial and error?
I haven’t used these personally myself, but have a look at using LVGL with Squareline. I used photoshop for designing layouts for my (simple) screens in the past and the only issues I’ve had regarding replicating my designs iirc was with text (as you mentioned) and rounded corners.
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Has anyone used an external graphing library for an EspHome display?
At one point u/fvanroie published this work to bring lvgl into esphome. Not sure where that stands today, but it'd be a huge improvement in functionality.
- What GUI Framework to use?
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Embedded gui interfaces
Have you considered https://lvgl.io ?
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ImGUI Ported to a LiteX SoC
ImGUI is great, but i wouldn't call it "versatile", it's too rigid to be versatile
It's too focused on desktop (mouse/kb), and you can't really theme it other than its colors and shape of the edges
Creating custom controls is a ton of work
Then you have libraries like this: https://lvgl.io/ (gh: https://github.com/lvgl/lvgl)
That's what i call a versatile GUI library
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ESP32 touch remote
I am using https://lvgl.io/ and their Squareline Studio. Check it out, the whole GUI is made with drag and drop. My code is just the HTTP post which you can find easily online (:
- IoT hobi projekat
- Dioxus: User interfaces that run anywhere
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Nuklear – A single-header ANSI C immediate mode cross-platform GUI library
It does. I've done it, starting with their x11_rawfb demo. It's pretty nice, but I've personally switched to using LVGL (https://github.com/lvgl/lvgl) for the OS I work on, as I find it a better fit for the purpose. I do still have a soft spot for Nuklear though, and depending on what you're trying to do with your OS, could also be a good fit. Really not hard to get it going if you don't mind implementing your own keyboard/mouse driver layer.
You can check out LVGL: https://github.com/lvgl/lvgl/
It's geared more for embedded, but you can use an sdl back end for desktop (which might kill your light weight requirement depending on your strictness level). I wrote my own tty/framebuffer driver for it and use it directly on the frame buffer (not Linux) but it's pretty nice to work with. But if you need metal/openGL/Vulcan/directX and hardware acceleration, it's probably not what you're after.
gfxprim
We haven't tracked posts mentioning gfxprim yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
TFT_eSPI - Arduino and PlatformIO IDE compatible TFT library optimised for the Raspberry Pi Pico (RP2040), STM32, ESP8266 and ESP32 that supports different driver chips
LovyanGFX - SPI LCD graphics library for ESP32 (ESP-IDF/ArduinoESP32) / ESP8266 (ArduinoESP8266) / SAMD51(Seeed ArduinoSAMD51)
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
GuiLite - ✔️The smallest header-only GUI library(4 KLOC) for all platforms
qt5-webkit-container - A barebones WebKit container for pure HTML5 UI
littlefs - A little fail-safe filesystem designed for microcontrollers
Elements C++ GUI library - Elements C++ GUI library
micropython-micro-gui - A lightweight MicroPython GUI library for display drivers based on framebuf, allows input via pushbuttons.
flipper - A desktop debugging platform for mobile developers.
go - The Go programming language
hagl - Hardware Agnostic Graphics Library for embedded
embox - Modular and configurable OS for embedded applications