lunarender3
tutorial_audio_analysers
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lunarender3 | tutorial_audio_analysers | |
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2 | 9 | |
6 | 3 | |
- | - | |
0.0 | 0.0 | |
almost 2 years ago | almost 2 years ago | |
Nim | JavaScript | |
MIT License | - |
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lunarender3
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Nim: Curated Packages
I am working on OpenStreetMap renderer in Nim - see https://github.com/severak/lunarender3/ (but work somewhat stalled)
I needed some language which is:
- compiled to binaries
- and really fast
- has needed libraries (HTTP server, protocol buffers, sqlite and image generation)
- it's easy to set up
It was nice experience and Nim simply worked for my needs. People on Nim forum were nice and helped me when I ran into problems. It has nice and usable built-in library and I was really impressed by graphic library pixie - https://github.com/treeform/pixie
I would use Nim again when I when I will see this application is suited for it (e.g. some command line apps).
- Ask HN: What is something exciting you're working on?
tutorial_audio_analysers
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Looking to learn — is anyone using TD with web technologies?
Very nice. What you're describing seems similar to the work I'm doing with Polygonjs which is more inspired by Houdini/Nuke/Unreal for the web. Here is a demo where particles are driven by musics along with the tutorial & repo
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WebGL particles driven by music [interactive]
repository: https://github.com/polygonjs/tutorial_audio_analysers/
This is a WebGL experiment with GLSL particles driven by music. I've uploaded a video so you can quickly see a small part, but I recommend that you check the live version, it's much more engaging, and interactive.
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Ask HN: What is something exciting you're working on?
I've just released a WebGL experiment that uses music to animate particles. It's meant to be exciting to both watch and create (the music - not composed by me - is pretty epic).
https://polygonjs.com/particles-music
And it's done with a visual node-based editor I'm working g on. Here is a tutorial of it in action.
https://m.youtube.com/playlist?list=PL2WfjN_pVGgj32-ZJc_VNaZ...
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particles driven by music [interactive]
live: https://polygonjs.com/particles-music repo: https://github.com/polygonjs/tutorial_audio_analysers/ node-based webgl engine I work on to build this type of scenes (it is based on threejs): https://github.com/polygonjs/polygonjs
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How do you do beat detection?
I've created a realtime experiment that uses webgl and the web audio api, in order to animate particles with music.
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🎵 WebGL Particles Driven By Music (1min extract)
Repository: https://github.com/polygonjs/tutorial_audio_analysers/
What are some alternatives?
pinot - Apache Pinot - A realtime distributed OLAP datastore
Proton - Javascript particle animation library