luajit2
MessagePack
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luajit2 | MessagePack | |
---|---|---|
9 | 22 | |
1,164 | 1,378 | |
3.8% | 0.4% | |
9.0 | 8.1 | |
9 days ago | 4 days ago | |
C | Java | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
luajit2
- LuaJIT
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Luajit is almost stop development, what will be neovim’s future?
And Neovim is using OpenResty's branch of Luajit
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Fengari – Lua for the Browser
Yea, LuaJIT can get near C speeds, as far as I'm aware. You can read more here: https://luajit.org/luajit.html
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Could someone clarify Raylib for me?
I also found this gtihub repo, this one is using luaJIT a just in time lua compiler, i dont know if you have any python expirience but this one, but from what i understand luaJIT makes lua a language that can be compiled and run in your terminal, it aperently also has a comminty made package/library manager called cherry.
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What's the state of LuaJIT these days?
openresty's LuaJIT2 has, and makes, regular releases (the last one was less than a month ago), and closely tracks development, including the extensions beyond Lua 5.1.
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Open letter to core vim developers and vim community
There is also the openresty fork of luajit which Neovim can be built with and provides their own releases.
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What is the benefit of writing plugins in Lua rather than any other language?
luajit.org said
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Where to start on making a game engine
Remember, bad C++ code will certainly be slower than good code written in an interpreted language! That being said, Lua is very fast, one of the fastest scripting languages. See this thread, which talks about LuaJit.
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Why LuaJIT's interpreter is written in assembly
https://github.com/openresty/luajit2
It has a few extras but they agree with the original luajit authors opinion that not every 5.2 feature can be made in jit.
MessagePack
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What is the fastest way to encode the arbitrary struct into bytes?
so appreciate such a detailed reply, thanks. btw, why did you choose tinylib/msgp from 4 available go-impls?
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Using Arduino as input to Rust project (help needed)
If you find you're running the serial connection at maximum speed and it's still not fast enough, try switching to a more compact binary encoding that has both Serde and Arduino implementations, like MsgPack... though I don't remember enough about its format off the top of my head to tell you the easiest way to put an unambiguous header on each packet/message to make the protocol self-synchronizing.
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Java Serialization with Protocol Buffers
The information can be stored in a database or as files, serialized in a standard format and with a schema agreed with your Data Engineering team. Depending on your information and requirements, it can be as simple as CSV, XML or JSON, or Big Data formats such as Parquet, Avro, ORC, Arrow, or message serialization formats like Protocol Buffers, FlatBuffers, MessagePack, Thrift, or Cap'n Proto.
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Multiplayer Networking Solutions
MessagePack Similar to JSONs, just more compact, although not as much as the ones above. Still, it's usefull to retain some readability in your messages.
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Sketch crashes with "Soft WDT reset" randomly (ArduinoJSON and HTTPClient)
I'll try that msgpack.org website.
- Unknown encryption method ?
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GitHub - realtimetech-solution/opack: Fast object or data serialize and deserialize library
First of all, you're comparing this to GSON and Kryo, how does it compare to Msgpack, fast-serialization, but also Elsa and I'm sure, many others? Are there any limitations and/or trade-offs?
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Optimal dispatcher for json messages ?
Upvote for msgpack, one of the great undervalued message protocols available.
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Rust is just as fast as C/C++
I have two suggestions Capnproto, MessagePack (those are only the two examples that came to mind first, i bet there are even one or two especially developed for rust). Both of these are better than json in nearly every way.
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msgspec - a fast & friendly JSON/MessagePack library
Encode messages as JSON or MessagePack.
What are some alternatives?
LuaJIT - Mirror of the LuaJIT git repository
FlatBuffers - FlatBuffers: Memory Efficient Serialization Library
pallene - Pallene Compiler
Kryo - Java binary serialization and cloning: fast, efficient, automatic
asm-dom - A minimal WebAssembly virtual DOM to build C++ SPA (Single page applications)
Cap'n Proto - Cap'n Proto serialization/RPC system - core tools and C++ library
pynvim - Python client and plugin host for Nvim
Protobuf - Protocol Buffers - Google's data interchange format
lua-languages - Languages that compile to Lua
protostuff - Java serialization library, proto compiler, code generator
benchmarks - Some benchmarks of different languages
ZLib - A massively spiffy yet delicately unobtrusive compression library.