love-typescript-definitions VS castle-client

Compare love-typescript-definitions vs castle-client and see what are their differences.

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love-typescript-definitions castle-client
1 1
113 47
- -
6.7 7.1
22 days ago over 1 year ago
JavaScript C
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

love-typescript-definitions

Posts with mentions or reviews of love-typescript-definitions. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-05.

castle-client

Posts with mentions or reviews of castle-client. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-05.
  • LÖVR – An open source framework for rapidly building immersive 3D experiences
    11 projects | news.ycombinator.com | 5 Aug 2021
    So there's actually two things:

    1. Love can actually be used directly as a C++ library. It's a bit of work to get the build system going but that's what we do on https://github.com/castle-xyz/castle-client/tree/master/core -- example of use of the Love API: https://github.com/castle-xyz/castle-client/blob/7bfffa10e84... -- we used to use the Lua Love and have since worked on porting our engine to C++. It even runs in the web with the same code through Wasm.

    2. For a 'simple C library for 2d (and actually 3d) game development' -- I would highly recommend https://www.raylib.com/. I really, really dig the API design there. One of the main 'downsides' I guess is it doesn't out of the box build natively for iOS -- but the Wasm support makes it run there pretty fine out of the box and raylib-fork can be used to get a native iOS build going with some work. It's got a lot of stuff out of the box including a GLTF loader and skeletal animation.

What are some alternatives?

When comparing love-typescript-definitions and castle-client you can also consider the following projects:

fengari-web - Provides everything you need to run Fengari in the browser.

g3d - Simple and easy 3D engine for LÖVE.

love - LÖVE is an awesome 2D game framework for Lua.

lovr - Lua Virtual Reality Framework

raylib - A simple and easy-to-use library to enjoy videogames programming

squirrel - Official repository for the programming language Squirrel

TypeScriptToLua - Typescript to lua transpiler. https://typescripttolua.github.io/

A-Frame - :a: Web framework for building virtual reality experiences.