loole
flume
loole | flume | |
---|---|---|
2 | 14 | |
148 | 2,185 | |
- | - | |
8.2 | 3.9 | |
about 1 month ago | 9 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
loole
-
Loole, A safe sync/async multi-producer, multi-consumer channel, Boosted Async Performance Up to 17%
I'm thrilled to announce that Loole's async performance has now been improved.
-
Loole: A safe sync/async multi-producer, multi-consumer channel
I'm excited to share that I recently created a new MPMC channel in Rust called Loole. It's safe and fast for MPSC and MPMC scenarios. I'm currently looking for contributors to help me improve Loole and add new features. If you're interested in contributing, please check out the Loole repository on GitHub: https://github.com/mahdi-shojaee/loole
flume
-
Hyperbridge: Fast multi-producer, multi-consumer unbounded channel in Rust
The repository seems abandoned; or maybe complete?
At work we use flume, which is another capable multi-producer, multi-consumer async-capable channel [1]. It's great for shuffling data between threads, as well as between async tasks, and between threads and async tasks. Basically any time you want to pieces of code to exchange data or signals without pesky shared state.
1: https://github.com/zesterer/flume
- pub/sub Event bus in rust
-
Is there any part of the Standard Library that really impresses you?
I also like flume, it has impressive performance (although not the best). More importantly, it's written only with safe rust. https://github.com/zesterer/flume
-
appreciating fearless concurrency
The most commonly suggested replacement for mspc is crossbeam-channel; flume is also relatively popular.
-
Rust has a small standard library (and that's ok)
It's not officially deprecated, but the alternatives on crates.io are considered better. flume and crossbeam-channel feature less unsafe code and offer better performance. Benchmarks.
-
Why are so many important features not in standard library yet?
it's slow (checkout flume's benchmarks for example)
-
Request-response communication between threads?
I would have done the same. I think, and I might be wrong, but the only other alternative, besides anything unsafe, would be to pass mutex back, but I am not sure this would be faster. Btw, I have not done testing, but you might want to look at Flume for your mpsc channels: https://github.com/zesterer/flume Flume, seems to be very fast mpsc implementation. I am planning to evaluate it for logging system.
-
A mini-Erlang/Elixir -- tell me if/why my idea sucks
For concurrency/parallelism, you launch at most 2 * CPU Cores, PIN them and use a fast broker to spread the task (like a ring buffer or an MPSC). But you keep linear scan, tight loops, SIMD friendly data, on each. You are not switching context that much, and instead, bet you will process the batch fast. (CPUs are fast today!)
- Whats your favourite open source Rust project that needs more recognition?
-
Suggestions on a fast spmc architecture.
https://crates.io/crates/flume and https://crates.io/crates/crossbeam-channel provide MPMC channels.
What are some alternatives?
kanal - The fast sync and async channel that Rust deserves
uniffi-rs - a multi-language bindings generator for rust
sshkm - Tool to sync ssh public keys from Github for all users on a server
rust - Empowering everyone to build reliable and efficient software.
thread-broadcaster - A SPMC (Single Producer Multi Consumer) broadcasting channel to broadcast notifications between threads
Cargo - The Rust package manager
mqrstt - Pure rust sync and async MQTTv5 client
async-wormhole
smol - A small and fast async runtime for Rust
bevy - A refreshingly simple data-driven game engine built in Rust
tsyncp - Simple channel-like APIs over TCP streams for communications between rust services.
trust-dns - A Rust based DNS client, server, and resolver [Moved to: https://github.com/hickory-dns/hickory-dns]