loadtxt
SaintCoinach
loadtxt | SaintCoinach | |
---|---|---|
2 | 9 | |
5 | 285 | |
- | 2.5% | |
0.0 | 6.9 | |
about 4 years ago | 9 days ago | |
Rust | C# | |
- | Do What The F*ck You Want To Public License |
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loadtxt
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What libraries do you miss from other languages?
It really depends on what part of Numpy you're using. You can easily leave Numpy's text parsing in the dust. And if you're doing element-wise operations on arrays, you can easily see 2-3x improvement with just numba.
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Experience with heap bloat
Amdahl's Law will catch up with you really fast as you add threads with this strategy, but it's simple and is amenable to formats where you may have a delimiter in the middle of a record. For situations where you need maximum scaling and don't have the possibility of delimiters scattered into records, you can use the strategy I used to implement a faster numpy.loadtxt: https://github.com/saethlin/loadtxt/blob/master/src/inner.rs#L84 The general idea is that you divide the file among thread boundaries by splitting it on byte boundaries, then seeking from that byte offset to the end of the next record. This gets you non-interleaved sections so there's no duplicate parsing.
SaintCoinach
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When the Warrior wants to reroll to Dancer
Got the map via a tool called Saint Coinach: https://github.com/xivapi/SaintCoinach
- I want to download/get all gathered items Icons
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I made this while messing around in Blender instead of sleeping last night.
I had to use a special tool for it, but yeah I extracted the Central Shroud directly. This tool, specifically: https://github.com/xivapi/SaintCoinach
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A render featuring Emet-Selch i made for the Infinite Journeys Render Challenge. Inspired by the cover artwork for the Shadowbringers vinyl. (Made with Blender)
If you want to extract maps you can use Godbert
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[MakePlace Simulator] Exteriors for all house sizes, and all fixtures and furniture!
I modified Saint Coinach to get the 3D assets from the game. In retrospect, it's probably easier to use TexTools to do so.
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What libraries do you miss from other languages?
Kind of an extremely narrow thing but, I miss SaintCoinach, a data mining library for Final Fantasy XIV.
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High-Res Map images?
Maybe SaintCoinach? https://github.com/xivapi/SaintCoinach never actually used it though, I know most websites depend on it to extract data.
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Tools for FFXIV guide/video/tutorial making
SaintCoinach.cmd provides commands (ui or uihd) to extract textures from a FFXIV installation.
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FFXIV Relic Tracker - Website - All Relics from ARR - ShB
It's a wittle compwicated, but you can extwact them using this libwawy: https://github.com/xivapi/SaintCoinach
What are some alternatives?
polars - Dataframes powered by a multithreaded, vectorized query engine, written in Rust
cloudscraper - A Python module to bypass Cloudflare's anti-bot page.
tera - A template engine for Rust based on Jinja2/Django
askama - Type-safe, compiled Jinja-like templates for Rust
plotters - A rust drawing library for high quality data plotting for both WASM and native, statically and realtimely 🦀 📈🚀
sea-query - 🔱 A dynamic SQL query builder for MySQL, Postgres and SQLite
typed-html - Type checked JSX for Rust
Ink - 🌈 React for interactive command-line apps
thirtyfour - Selenium WebDriver client for Rust, for automated testing of websites
PyLaTeX - A Python library for creating LaTeX files
okapi - OpenAPI (AKA Swagger) document generation for Rust projects
datafusion - Apache DataFusion SQL Query Engine