llm-web
kons-9
llm-web | kons-9 | |
---|---|---|
1 | 50 | |
1 | 551 | |
- | - | |
9.3 | 7.9 | |
7 months ago | 7 months ago | |
Rust | Common Lisp | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
llm-web
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Ask HN: Show me your half baked project
Sure.
My half arsed Chat-GPT web client.
Good enough for me, I use it every day. But not even half an arse visually.
No I have it to the point I can use it I am moving on to real time music software
https://github.com/worikgh/llm-web
kons-9
- OpenSCAD Survey - what programming language do you want to be added to app?
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Lindenmayer Systems
Very cool. I must check this out.
I implemented some L-system features in my 3D Common Lisp system: https://github.com/kaveh808/kons-9
- Ask HN: Show me your half baked project
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Profound Beliefs
In some small way I am revisiting the idea with https://github.com/kaveh808/kons-9
We'll see what comes of it.
- Kons-9: Common Lisp 3D Graphics Project
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Symbolics Lisp Machines Graphics Demo (1990)
I began my 3D graphics development on a Symbolics workstation at the MIT Media Lab in the mid-80's. This was before the S-Graphics suite was released. [0]
The outstanding feature of the S-Graphics suite was the polygonal modeler which used a winged-edge structure that was far ahead of its time. It survives conceptually in the Wings3D system, which is a quite faithful copy of that modeler.
And of course you got the extensibility that came with the graphics system being built on Lisp.
But Symbolics was never, as far as I saw, a serious or popular contender in 3D production. Not only was the system expensive, but the hardware could not keep up with SGI's graphics abilities. Furthermore, the mass of CG developers at the time came from a C/Unix background, and rendering especially was so speed critical that C (and Fortran) resulted in faster systems.
Almost 40 years later, I have returned to the idea of developing a 3D system in Common Lisp [1]. We shall see where it leads.
[0] https://medium.com/@kaveh808/late-night-lisp-machine-hacking...
[1] https://github.com/kaveh808/kons-9
- Ask HN: Resources for Older Developers?
- Ask HN: What Are You Working On? (May 2023)
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A good codebase to study as a beginner
If you are interested in 3D graphics, I have tried to keep my code simple and comprehensible: https://github.com/kaveh808/kons-9
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Coding alone vs coding in a team
As a solo developer of my 3D system, my main focus has been to keep the enthusiasm and momentum going and to enjoy the development process, rather than worrying about how the code might not be optimal in various regards.
What are some alternatives?
paperless-ngx - A community-supported supercharged version of paperless: scan, index and archive all your physical documents
clog - CLOG - The Common Lisp Omnificent GUI
NoSQL - A NoSQL implementation DBMS using LSM Trees
quicklisp-projects - Metadata for projects tracked by Quicklisp.
daptin - Daptin - Backend As A Service - GraphQL/JSON-API Headless CMS
McCLIM - An implementation of the Common Lisp Interface Manager, version II
luvdb - Your self-hosted inner space
clozure-cl - Unofficial mirror of Clozure CL
hacn - A "monad" or DSL for creating React components using Fable and F# computation expressions
weird - Generative art in Common Lisp
LookAtThat - Render source code in 3D, for macOS and iOS.
bodge-nuklear - Thin wrapper over Nuklear for Common Lisp