LitJSON
Bond
LitJSON | Bond | |
---|---|---|
1 | 3 | |
1,318 | 2,573 | |
0.7% | 0.1% | |
7.0 | 0.0 | |
5 months ago | 3 days ago | |
C# | C++ | |
GNU General Public License v3.0 or later | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
LitJSON
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Looking for suggestions on storing the level/brick data in an Arkanoid/Brickz type of game.
I think JSON is used reasonably often under the hood for various things in Unity, I certainly use it in all my games. The builtin JSONUtility can do the job, but there are some edge cases (serializing lists without a base class, for example) where it falls over. LitJSON is a simple but comprehensive option if you need more power.
Bond
- LinkedIn Adopts Protocol Buffers and Reduces Latency Up to 60%
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11 Companies That Use Haskell in Production
Microsoft uses Haskell in Bond, a cross-platform framework for working with schematized data.
What are some alternatives?
Json.NET - Json.NET is a popular high-performance JSON framework for .NET
Protobuf - Protocol Buffers - Google's data interchange format
Utf8Json - Definitely Fastest and Zero Allocation JSON Serializer for C#(NET, .NET Core, Unity, Xamarin).
ProtoBuf - C# code generator for reading and writing the protocol buffers format
Bois - Salar.Bois is a compact, fast and powerful binary serializer for .NET Framework. With Bois you can serialize your existing objects with almost no change.
FlatBuffers - FlatBuffers: Memory Efficient Serialization Library
ZeroFormatter - Infinitely Fast Deserializer for .NET, .NET Core and Unity.
MessagePack for C# (.NET, .NET Core, Unity, Xamarin) - Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
MessagePack - MessagePack implementation for C and C++ / msgpack.org[C/C++]
Protobuf.NET - Protocol Buffers library for idiomatic .NET