LitJSON
Bois
LitJSON | Bois | |
---|---|---|
1 | - | |
1,318 | 62 | |
0.7% | - | |
7.0 | 5.5 | |
5 months ago | 6 months ago | |
C# | C# | |
GNU General Public License v3.0 or later | Mozilla Public License 2.0 |
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LitJSON
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Looking for suggestions on storing the level/brick data in an Arkanoid/Brickz type of game.
I think JSON is used reasonably often under the hood for various things in Unity, I certainly use it in all my games. The builtin JSONUtility can do the job, but there are some edge cases (serializing lists without a base class, for example) where it falls over. LitJSON is a simple but comprehensive option if you need more power.
Bois
We haven't tracked posts mentioning Bois yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
Json.NET - Json.NET is a popular high-performance JSON framework for .NET
MessagePack for C# (.NET, .NET Core, Unity, Xamarin) - Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
Utf8Json - Definitely Fastest and Zero Allocation JSON Serializer for C#(NET, .NET Core, Unity, Xamarin).
Wire - Binary serializer for POCO objects
ZeroFormatter - Infinitely Fast Deserializer for .NET, .NET Core and Unity.
ProtoBuf - C# code generator for reading and writing the protocol buffers format
Protobuf.NET - Protocol Buffers library for idiomatic .NET
Protobuf - Protocol Buffers - Google's data interchange format
JsonSubTypes - Discriminated Json Subtypes Converter implementation for .NET
Msgpack-Cli - MessagePack implementation for Common Language Infrastructure / msgpack.org[C#]
Ceras - Universal binary serializer for a wide variety of scenarios https://discord.gg/FGaCX4c