lisp-in-life
mal
lisp-in-life | mal | |
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6 | 94 | |
444 | 9,808 | |
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1.8 | 0.0 | |
over 2 years ago | about 1 month ago | |
C | Assembly | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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lisp-in-life
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Discussion Thread
Still, my favorite has to be the LISP interpreter written in Conway's Game of Life written in LISP.
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Ask HN: What piece of code/codebase blew your mind when you saw it?
Almost forgot - Lisp In Life. Pretty sure I first saw that on HN. IMO the more amazing thing is the Life-based processor, once you have that, the rest is a matter of adding layers. But it's one thing to know someone could do it, quite another to see it in action.
https://github.com/woodrush/lisp-in-life
Run it in your browser here. Definitely worth zooming all the way in to get a sense of scale.
https://woodrush.github.io/lisp-in-life/
- A Lisp interpreter implemented in Conway's Game of Life
- A Lisp Interpreter Implemented in Conway's Game of Life
mal
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Ask HN: Is Lisp Simple?
>Would be interesting to see how the interpreter works actually...
It's quite easy to see, there are interpeters for Lisp in like 20 lines or so.
Here's a good one:
https://norvig.com/lispy.html
(It has the full code in a link towards the bottom)
There's also this:
https://github.com/kanaka/mal
- GitHub - kanaka/mal: mal - Make a Lisp
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Build Your Own Lisp
Here is one implementation of a lisp (mal specifically) in matlab: https://github.com/kanaka/mal/blob/dcf8f4d7b9cf7b858850a04a0...
Only 260 lines of code, pretty concise :)
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Found inside my compiler I've been writing for about 2 years
have a look at the crafting interpreters book, plus make a lisp (lisp is a great first language to make a compiler/interpreter for, just google "lisp compiler/interpreter" and you'll find lots of resources)
- Ce proiecte for-fun ati facut in timpul facultatii ca sa invatati ceva nou si practic singuri?
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Crafting Interpreters or Writing an Interpreter in Go? Given context
If you're really okay with the limitations of a tree-walk interpreter, you might want to check out MAL, which will teach you how to write a tree-walk interpreter for a LISP. The code for MAL has been translated to most popular languages, so you can work through the creation of an interpreter in the language of your choice. JLox would give you a bit more detail and a more complex language, but I'm not convinced that it's all that important.
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What do I do now?
Write a small programming language (lisp (https://github.com/kanaka/mal) or brainfuck) in C++ to learn the syntax more. This will teach you a lot about programming languages in general.
- Ask HN: What projects did you build to get better as a programmer?
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Can you beat my dad at Scrabble?
So I started some hobbyist game dev using Unity and realised that the full process of making a game has dependencies on a mass of lower-level skills including lighting virtual environments. As a hobbyist photographer I could see some useful analogies from lighting studios and other scenes
So I pivoted, and eventually made money, not from selling a game, but from developing tutorials about digital lighting. I was also able to contribute to a project at work that was making a product based on commercial games engine, not by actually coding it, but by helping to better estimate the costs of the asset generation required.
Coding Unity object scripts in C# also got me back into programming, and I went on to successfully build a self-hosting lisp interpreter following the Make a Lisp guidelines [0].
[0] https://github.com/kanaka/mal/blob/master/process/guide.md
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Advice for a first-time designer of my own original programming language? Presently writing the interpreter!
Hijacking the top comment to add https://buildyourownlisp.com and https://github.com/kanaka/mal
What are some alternatives?
ol - Otus Lisp (Ol in short) is a purely* functional dialect of Lisp.
paip-lisp - Lisp code for the textbook "Paradigms of Artificial Intelligence Programming"
janet - A dynamic language and bytecode vm
Lua - Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.
lispe - An implementation of a full fledged Lisp interpreter with Data Structure, Pattern Programming and High level Functions with Lazy Evaluation à la Haskell.
sectorlisp - Bootstrapping LISP in a Boot Sector
ulisp-bl602 - A version of the Lisp programming language for RISC-V BL602 Boards
project-based-learning - Curated list of project-based tutorials
primes-cpp - A compact primes library containing a highly optimized prime sieve and deterministic primality test.
hy - A dialect of Lisp that's embedded in Python
triplea - TripleA is a turn based strategy game and board game engine, similar to Axis & Allies or Risk.
wisp - A little Clojure-like LISP in JavaScript