libusbhsfs
OpenSteamController
libusbhsfs | OpenSteamController | |
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3 | 12 | |
88 | 389 | |
- | - | |
5.1 | 0.0 | |
8 days ago | about 1 year ago | |
C | C | |
GNU General Public License v3.0 only | - |
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libusbhsfs
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Were USB drives ever enabled as storage options?
Example: https://github.com/DarkMatterCore/libusbhsfs
- libusbhsfs updated to v0.2.0. Now supports EXT filesystems too.
OpenSteamController
- Steam Controller reverse engineering and customization project
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Controller with touchpads instead of analog sticks
The OpenSteamController project. The down side is that it’s got a todo list and no updates in 4 years
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Does the steam controller work with the 8bitdo wireless USB adapter?
However, there's an open source project that enables the controller to function on the Switch through cable, basically flashing the controller's firmware so it functions as a generic wired USB controller compatible with the Switch. You can check a video here. I'm not sure if the bluetooth angle would be able to be rewritten so it mimics a Switch Pro Controller or a generic Xinput controller so it can be synced to the 8bitdo dongle tho.
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Does the Stesm Controller use flash memory or RAM to store its bindings?
Your understanding is completely wrong, but your conclusion is not.
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Can you help the fwupd team with bulk storage firmware updates?
Here's how I did it last time: https://github.com/greggersaurus/OpenSteamController/blob/master/LoadingFirmware.md
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Is my used Steam controller bricked? Or just broken?
Googling around I saw this post addressing bricked controllers and linking to Valve's Master Firmware list, but the link is dead. Continued googling and found this (Github), telling me to hold down the right trigger all the way which will "activate the USB In-System Programming for the LPC11U37F", but it doesn't.
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I wish the Steam Deck would come with GPIO pins.
Did you look up schematics of the steam controller? I suspect the interface to the device controls on the deck will run through USB and be an iteration of the steam controller. https://github.com/greggersaurus/OpenSteamController/blob/master/ReverseEngineering/Luna_maiboard_V000456-00_rev3.md would suggest two pins unused/undetermined. Yes, it's an input device and would require driver/firmware changes, but as long as hardware capability is there, the rest is a software problem.
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Testing Steam Controller on the Xbox
While it would be theoretically possible to rewrite the firmware (the OpenSteamController project is just this), we've run into this weird situation that, because the SC itself is discontinued, I don't think very many people that would otherwise be willing/wanting to work on such a thing wants to risk bricking their controllers.
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Can i use mt Steam controller in Nintendo switch?
It actually is possible to do it. What I did is flashed my steam controller with a custom firmware from the OpenSteamController project. https://github.com/greggersaurus/OpenSteamController/tree/master/Firmware
- do software mods count? 😳
What are some alternatives?
SwitchThemeInjector - Create custom themes for the nintendo switch !
dji-firmware-tools - Tools for handling firmwares of DJI products, with focus on quadcopters.
nxdumptool - Generates XCI/NSP/HFS0/ExeFS/RomFS/Certificate/Ticket dumps from Nintendo Switch gamecards and installed SD/eMMC titles.
sc-controller - User-mode driver and GTK3 based GUI for Steam Controller
stm32-bootloader - Customizable Bootloader for STM32 microcontrollers. This example demonstrates how to perform in-application-programming of a firmware located on an external SD card with FAT32 file system.
VSCView - OSD for Steam Controller and various other controllers
evilmass_at90usbkey2 - evil mass storage *AT90USBKEY2 (poc-malware-tool for offline system)
fujihack - Reverse engineering Fujifilm firmware
Stm32-SDcard-library - SDcard library for stm32 is a bare metal implementation which can easily be integrated into existing projects to provide functionality such as read ,write and create files and folders on a SDcard . the library is continuously under development to provide more features and support more protocols for high speed applications as well
TriPlayer - A feature-rich background audio player for Nintendo Switch (requires Atmosphere)