libsndfile
miniaudio
libsndfile | miniaudio | |
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2 | 27 | |
1,353 | 3,673 | |
2.3% | - | |
7.2 | 8.1 | |
1 day ago | 7 days ago | |
C | C | |
GNU Lesser General Public License v3.0 only | GNU General Public License v3.0 or later |
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libsndfile
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Why does Homebrew say everything is up to date, but when I run brew upgrade, there is an outdated package?
There's libMuseSamplerCoreLib.dylib, which I believe was placed there by MuseScore. There's also librlottie.dylib and libsndfilelsr.dylib. I'm not sure what these are. An online search tells me the first one is related to rlottie by Samsung, "a platform independent standalone C++ library for rendering vector based animations and art in realtime," and the second one “is related to libsndfile, a C library for reading and writing files containing sampled audio data.”
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Comparison of audio formats for games
If you intend to integrate also other audio formats, such as FLAC, MP3 or WAV, I recommend the use of libsndfile, which supports all of these formats with a uniform interface.
miniaudio
- MiniAudio.h: single-file audio playback and capture library for C and C++
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Amiga/Linux: Jurassic Boing Edition
Unfortunately, I can't currently capture any videos (I added miniaudio.h to play back the Jurassic Park theme song) since I had to move my mom into my home (she's getting a divorce from her narcissistic husband soon and the guy lost his marbles and locked her out of her own home) and it's late at night currently.
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Audio Library
miniaudio - so far the best entry in cross platform audio. It is a stack allowing to use device alone, decoders and mixers, or node based engine for sophisticated audio processing. Extensible where it should be. Written in C, so there are no creature comforts of having C++. Aways can be wrapped to get advantage of RAII.
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Implementing libraries
So, I wanna implement this library to the source engine. Is that possible? And also, since source is based on SDL, is it possible for me to implement Nuklear on my source game?
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Simple High-Level Audio APIs
The most straightforward lib for this is miniaudio. It's straightforward,l to use and easy to integrate into a build system.
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Dunno if anyone else will find this useful
You give little clues what this is… so cl-miniaudio defines CFFI bindings to https://miniaud.io/ which is "an audio playback and capture library for C and C++. It's made up of a single source file, has no external dependencies and is released into the public domain." and is cross-platform.
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Title: Release: miniaudio version 0.11.12
Get the update on GitHub: https://github.com/mackron/miniaudio
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Nuklear – A single-header ANSI C immediate mode cross-platform GUI library
* Miniaudio - A single header file audio library https://miniaud.io/
Both (actually, not just three systems) cross-platform.
For their design and cross-platform support they make for great bases for Go libraries, unlike most C code out there.
- What's the best audio library for c++?
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Simple way to interface with Windows 10 audio in C (not C++)?
I've used this library before: https://miniaud.io/
What are some alternatives?
FFmpeg - Mirror of https://git.ffmpeg.org/ffmpeg.git with CMake support in the feature/cmake-build branch.
portaudio - PortAudio is a cross-platform, open-source C language library for real-time audio input and output.
fluidsynth - Software synthesizer based on the SoundFont 2 specifications
libsoundio - C library for cross-platform real-time audio input and output
libsamplerate - An audio Sample Rate Conversion library
soloud - Free, easy, portable audio engine for games
react-native-audio-toolkit - Cross-platform audio library for React Native
ffmpeg-kit - Fork of https://github.com/arthenica/ffmpeg-kit
C_Project - Friendly Template for C Projects
cdecrypt - Decrypt Wii U NUS content — Forked from: https://code.google.com/archive/p/cdecrypt/
discussions - 🗣 Public open-ended discussions. Replacement for our Discourse.
raylib-php - PHP 8 Bindings to raylib