libjpeg-turbo
squoosh
libjpeg-turbo | squoosh | |
---|---|---|
15 | 267 | |
3,594 | 20,981 | |
1.1% | 1.2% | |
8.2 | 5.8 | |
23 days ago | 3 days ago | |
C | TypeScript | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
libjpeg-turbo
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Jpegli: A New JPEG Coding Library
> all decoders will render the same pixels
Not true. Even just within libjpeg, there are three different IDCT implementations (jidctflt.c, jidctfst.c, jidctint.c) and they produce different pixels (it's a classic speed vs quality trade-off). It's spec-compliant to choose any of those.
A few years ago, in libjpeg-turbo, they changed the smoothing kernel used for decoding (incomplete) progressive JPEGs, from a 3x3 window to 5x5. This meant the decoder produced different pixels, but again, that's still valid:
https://github.com/libjpeg-turbo/libjpeg-turbo/commit/6d91e9...
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My personal C coding style as of late 2023
Last vestiges of this fact AFAIK were libjpeg, which had a macro NEED_SHORT_EXTERNAL_NAMES that shortens all public identifiers to have unique 6-letter-long prefixes. Libjpeg-turbo nowadays has removed them though [1].
[1] https://github.com/libjpeg-turbo/libjpeg-turbo/commit/52ded8...
- Libjpeg-Turbo 3.0.0
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Why there may never be a libjpeg-turbo 3.1
While I think the move to safer code through Rust and other alternatives is a nice breath of fresh air, I doubt you can get these kinds of optimization without using unsafe code in Rust. These optimized implementations often require some kind of safety-bypassing memory modifications to work as efficiently ad they do.
There's a reason https://github.com/libjpeg-turbo/libjpeg-turbo/tree/main/sim... is filled with assembly files with conditional loading.
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Learn x86-64 assembly by writing a GUI from scratch
Sure. You'll see it very often in codec implementations. From rav1e, a fast AV1 encoder mostly written in Rust: https://github.com/xiph/rav1e/tree/master/src/x86
Large portions of the algorithm have been translated into assembly for ARM and x86. Shaving even a couple percent off something like motion compensation search will add up to meaningful gains.
Or the current reference implementation of JPEG: https://github.com/libjpeg-turbo/libjpeg-turbo/tree/main/sim...
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Announcing zune-jpeg: Rust's fastest JPEG decoder
zune-jpeg is 1.5x to 2x faster than jpeg-decoder and is on par with libjpeg-turbo.
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JDK 21 - Image Performance Improvements
This is interesting from the standpoint of how new JVM features can be used to improve performance (what I presume the article's main purpose to have been), but the image processing improvement itself isn't head-turning. Also, we've found that libjpeg-turbo (https://libjpeg-turbo.org/) is ~5x (IIRC, can re-run my JMH benchmark if anyone wants me to) as fast for decoding JPEGs as ImageIO, so we wouldn't even benefit from this change in 21 much.
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Convenient CPU feature detection and dispatch in the Magnum Engine
libjpeg-turbo: https://github.com/libjpeg-turbo/libjpeg-turbo/blob/main/simd/x86_64/jsimdcpu.asm
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Implementing SVE2 for Open Source Project
libjpeg-turbo
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How to go about implementing file encoding [Question]
For all but the simplest formats (basically BMP), the difficulty of implementing encoding/decoding from scratch is significant - well beyond a beginner's ability, and challenging/time-consuming even for senior developers. So, libraries are used in practice - e.g. libpng and libjpeg-turbo.
squoosh
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SVG Viewer – View, edit, and optimize SVGs
Here's another handy tool that I use: https://squoosh.app/
- Jpegli: A New JPEG Coding Library
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Optimizing Images for Developer Blogs
Squoosh: A webpage that allows you to quickly optimize images for your blog.
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Building an online image compressor
One of the most complete image compressor out there, squoosh.app by Google, uses web assembly for decoding/encoding images and it works pretty well.
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Improve performance of Go serving a React frontend
First off you want to shrink your images. Every mb your page is the more it will hurt your score. I use https://squoosh.app/
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Power Consumption of JPEG, WebP, and AVIF
https://squoosh.app/
Having a quick look at squoosh, it uses lossy compression of webp by default.
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What makes a page rank well?
Size images appropriately (https://squoosh.app/ can be used for this). Ideally, the size of the image should be kept below 100 KB.
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my live site keeps jumping back to the top of the page while I'm using it
if your images a large file size, remove them from the page, reduce file size, and place new reduced file size images in their place - publish the site to bring the new pics live - clear your cache - go the page and test it (good tool to reduce image file size is Google Squoosh - https://squoosh.app/ )
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Can anyone recommend any decent plugins that let me adjust jpg quality on export for web,
I'm just exporting normally from Figma, but then using squoosh.app (browser based) to adjust quality/compression and even for making sure png files are optimized for prod.
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Clan creating invalid photo [HELP]
Hey I see your friend made a clan, but this guy found a workaround here if you still need it. I just used https://squoosh.app/ to basically save a new copy of the image and that worked
What are some alternatives?
ImageMagick - 🧙♂️ ImageMagick 7
sharp - High performance Node.js image processing, the fastest module to resize JPEG, PNG, WebP, AVIF and TIFF images. Uses the libvips library.
libwebp - Mirror only. Please do not send pull requests. See https://chromium.googlesource.com/webm/libwebp/+/HEAD/CONTRIBUTING.md.
oxipng - Multithreaded PNG optimizer written in Rust
orion - Usable, easy and safe pure-Rust crypto
ImageOptim - GUI image optimizer for Mac
bloom - The simplest way to de-Google your life and business: Inbox, Calendar, Files, Contacts & much more
go-unsplash - Go Client for the Unsplash API
virtualgl - Main VirtualGL repository
Mono - Mono open source ECMA CLI, C# and .NET implementation.
Rustup - The Rust toolchain installer
devilbox - A modern Docker LAMP stack and MEAN stack for local development