libgo
language
libgo | language | |
---|---|---|
2 | 146 | |
3,115 | 2,554 | |
- | 1.1% | |
2.2 | 8.9 | |
10 months ago | 8 days ago | |
C++ | TeX | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
libgo
- The C++ Asynchronous Framework
-
Recently programming languages rust swift kotlin are all have too many tricks, make chinese developers feel uncomfortable and naive .
I find a great project that can make any program support billions of concurrency: https://github.com/yyzybb537/libgo Of course it is created by a Chinese developer.
language
- Why do we have to put the const keyword in Flutter?
-
Playing around with Extension Types
I noticed that I can enable inline-class as an experiment to play with Extension Types. You need to also add sdk: ^3.3.0-0 to your pubspec.yaml.
- Entendendo Algoritmos: Recursão
-
Dart 3.1 and a retrospective on functional style programming in Dart
Current syntax is not all that bad if you are going to do OO and add various helper methods on `Message` and its subclasses, but if you just want to define your data and no behavior / helpers - then it is exceedingly verbose.
[1]: https://github.com/dart-lang/language/issues/3021
-
Macro example for Flutter widgets
Reference
-
HTML template languages?
A future version of Dart will probably support macros which should make this all a bit easier to use, similar to how Swift 5.9 works which makes already fantastic use of its new macro capabilities by integrating mobx (or solidjs) like reactivity into SwiftUI by a harmlessly looking @Obervable annotation.
-
What’s New in Swift 5.9?
Coming from a Dart context here where that team is also looking at adding Macros to the language. It was really interesting to compare and contrast some of the approaches https://github.com/dart-lang/language/blob/main/working/macr...
-
Build clean & concise UI components with Flutter similar to styled-components in React Native
Yes, that needs a bit of boilerplate for the constructor declaration and the extra build method, but I personally don't mind and with implicit constructors this will become much easier. Also, you get a performant UI as Flutter knows to not redraw widgets that didn't change.
-
A Guide to State Management in Flutter | Mobile App Development
I know that it would be nice not to use the generator at all, but we have to wait until static metaprogramming is implemented in dart. https://github.com/dart-lang/language/issues/1482
-
Why is Swift so slow (timeout) in compiling this code?
I implemented a prototype version of the algorithm in that paper when exploring exhaustiveness checking for pattern matching in Dart.
I found it pretty easy to understand, but also really easy to get it to generate huge combinatorially large spaces. Some careful memoization and deduplication helped, but even so I never got the performance to a state I considered acceptable.
Instead, I went with Luc Maranget's classic approach and figured out a way to adapt it to a language with subtyping (with a ton of work from Johnni Winther to figure out all of the hard complex cases around generics):
https://github.com/dart-lang/language/blob/main/accepted/fut...
The performance (in the prototype!) was dramatically better. You can always make pattern matching go combinatorial, but I haven't seen any real-world switches get particularly slow with our approach yet, and we have some fairly large tests of matching on tuples of enums.