libevent VS GLFW

Compare libevent vs GLFW and see what are their differences.

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libevent GLFW
12 78
10,728 12,205
1.5% 1.9%
8.7 9.3
about 22 hours ago 5 days ago
C C
GNU General Public License v3.0 or later zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

libevent

Posts with mentions or reviews of libevent. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-11.
  • Epoll: The API that powers the modern internet (2022)
    7 projects | news.ycombinator.com | 11 Jan 2024
  • Help running crystal on remote server
    1 project | /r/crystal_programming | 5 Jul 2023
    However, you should be able to use a different version of the library that is compatible with your system. Maybe you can install the development package for `libevent` via the system package manager? That should assure a working state. Otherwise you should be able to download a compatible version from https://libevent.org/ (either binary or source and build it yourself).
  • Concurrency Model in JavaScript Runtime Environments
    7 projects | dev.to | 3 Sep 2022
  • Understand the underlying Javascript - event loop
    2 projects | /r/javascript | 27 Aug 2022
    They're different. Node uses libuv while chromium uses libevent. You're also seeing different APIs for working with the event loop like nextTick() in Node that doesn't exist in browsers.
  • Libevent - Event notification library
    1 project | /r/github | 15 Apr 2022
    1 project | /r/github_trends | 15 Apr 2022
  • Tmux install script I made to install the latest stable version
    3 projects | /r/tmux | 1 Mar 2022
    Unknown OS, continue trying to install? Menu? Develope this area! Querying Versions on https://libevent.org... Please be patient.
  • Looking for low footprint c++ library to build a REST client
    2 projects | /r/cpp | 23 Dec 2021
  • Io_uring is not an event system
    6 projects | news.ycombinator.com | 17 Jun 2021
  • Packaging your Crystal app into a Flatpak
    10 projects | dev.to | 23 May 2021
    app-id: dev.geopjr.Hashbrown runtime: org.gnome.Platform runtime-version: "3.38" sdk: org.gnome.Sdk command: hashbrown finish-args: - --socket=wayland - --socket=fallback-x11 - --share=ipc cleanup: - /include - /lib/pkgconfig - /share/doc - /share/man - "*.a" - "*.la" modules: - name: libevent sources: - type: git url: https://github.com/libevent/libevent.git tag: release-2.1.12-stable - name: hashbrown buildsystem: simple build-commands: - $(pwd)/crystal/bin/crystal build ./src/hashbrown.cr --no-debug --release - install -D -m 0755 hashbrown /app/bin/hashbrown - install -D -m 0644 extra/Hashbrown.desktop /app/share/applications/dev.geopjr.Hashbrown.desktop - install -D -m 0644 extra/icons/logo.svg /app/share/icons/hicolor/scalable/apps/dev.geopjr.Hashbrown.svg - install -D -m 0644 extra/icons/symbolic.svg /app/share/icons/hicolor/symbolic/apps/dev.geopjr.Hashbrown-symbolic.svg post-install: - install -D -m 0644 extra/dev.geopjr.Hashbrown.metainfo.xml /app/share/metainfo/dev.geopjr.Hashbrown.metainfo.xml sources: - type: git url: https://github.com/GeopJr/Hashbrown.git tag: v1.2.0 commit: 02ecf5cc5aacc32fc484fd9e348d2b1220168295 - type: archive dest: crystal/ url: https://github.com/crystal-lang/crystal/releases/download/1.0.0/crystal-1.0.0-1-linux-x86_64.tar.gz sha256: 00211ca77758e99210ec40b8c5517b086d2ff9909e089400f6d847a95e5689a4 - type: git url: https://github.com/jhass/crystal-gobject.git commit: 6468c57f8aa54b71c766d27b1e59e87a09ee8552 dest: lib/gobject - type: git url: https://github.com/elorest/compiled_license.git tag: v0.1.3 commit: f287c2c8c95579688fa5620df954d8cc1272cbbf dest: lib/compiled_license

GLFW

Posts with mentions or reviews of GLFW. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-16.
  • macOS 14.4 causes JVM crashes
    2 projects | news.ycombinator.com | 16 Mar 2024
    Minecraft runs on various Javas.

    And there's a known issue with an interaction between minecraft, Java, and the video drivers that crashes out and it can be traced back all the way to here: https://github.com/glfw/glfw/issues/1997

    It's not fixed.

  • Technical Considerations for GUI Toolkits [Discussion]
    1 project | /r/compsci | 11 Dec 2023
    Window context manager - glfw, sdl
    2 projects | /r/learnprogramming | 11 Dec 2023
    Types of tools for creating a gui (and how those tools approximately work): 1. Utilize the native _graphical interface API_, and depending on the platform, they have specific layers to interface: * Wayland, X11, for Linux * [GDI](https://learn.microsoft.com/en-us/windows/win32/gdi/windows-gdi) for windows * [Quartz](https://en.wikipedia.org/wiki/Quartz\_(graphics\_layer)) for macOS Example - GTK uses [wayland](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/wayland.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) [X11](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/x11.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/x11)) GDI ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) Quartz ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/macos)) [How to use wayland display server](https://bugaevc.gitbooks.io/writing-wayland-clients/content/black-square/the-wayland-client-library.html) (TODO missing "animation" section) 2. Utilize opengl _or other low level graphics api's_ with window context, use GPU to render widgets * Window context manager - [glfw](https://github.com/glfw/glfw), [sdl](https://www.libsdl.org/) * contexts and surfaces, reading input, handling events Example: ImGui, NanoVG, Nuklear, raylib Why? Mainly used for game development, but also good for gui's. _(i haven't seen any examples that uses this method that are used for developing general-use graphical user interfaces.)_
  • How to set-up GLFW 3.3.8 with C++ visual studio community 2022?
    1 project | /r/gamedev | 10 Dec 2023
  • Exploring Computer Graphics: Weekly Chronicle #1
    5 projects | dev.to | 16 Oct 2023
    GLFW: A library for window creation and managing user input.
  • New Vulkan Documentation Website
    10 projects | news.ycombinator.com | 11 Oct 2023
    Not SDL2, but GLFW has something like that under the tests/ directory:

    https://github.com/glfw/glfw/blob/master/tests/triangle-vulk...

  • LWJGL = SFML vs Allegro vs SDL vs Ogre vs ???
    2 projects | /r/opengl | 5 Jul 2023
    I'm not familiar with LWJGL, my 5 seconds on their website makes me think you might be looking for something like GLFW https://www.glfw.org/ to handle I/O and window creation/management.
  • I have spent two whole work days trying to install GLEW
    6 projects | /r/GraphicsProgramming | 3 Jul 2023
    Consider GLFW3 for windowing and GLAD for function loading. I've used this combination myself successfully. Granted, that is "two things" you need, but OTOH it'll work well.
  • OpenGL (GLFW and GLAD) not linking with cmake
    2 projects | /r/cmake | 30 May 2023
    There is a pattern to it which is usable with every GitHub repository. For example, GLFW v3.3.8 can be fetched from: https://github.com/glfw/glfw/archive/refs/tags/3.3.8.tar.gz
  • Help
    1 project | /r/cpp_questions | 24 May 2023
    That is a static or import library for glfw. You need add the path to the directory where this file is located to the "library directories", see: https://www.learncpp.com/cpp-tutorial/a2-using-libraries-with-visual-studio-2005-express/

What are some alternatives?

When comparing libevent and GLFW you can also consider the following projects:

libuv - Cross-platform asynchronous I/O

SDL - Simple Directmedia Layer

Boost.Asio - Asio C++ Library

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

libev - Full-featured high-performance event loop loosely modelled after libevent

glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.

liburing

Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

C++ Actor Framework - An Open Source Implementation of the Actor Model in C++

OpenSceneGraph - OpenSceneGraph git repository

uvw - Header-only, event based, tiny and easy to use libuv wrapper in modern C++ - now available as also shared/static library!

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)