libbase
noshared_ptr
libbase | noshared_ptr | |
---|---|---|
5 | 1 | |
48 | 28 | |
- | - | |
0.0 | 6.8 | |
3 months ago | almost 2 years ago | |
C++ | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
libbase
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C++ Show and Tell - August 2022
Online documentation (versioned): https://ripper37.github.io/libbase
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libbase - standalone reimplementation useful parts of Chromium's //base module
Project page: https://github.com/RippeR37/libbase
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noshared_ptr ?
BTW. If you want to check out the non-owning weak pointers with thread-affinity checks, see: https://github.com/chromium/chromium/blob/main/base/memory/weak_ptr.h or my own reimplementation: https://github.com/RippeR37/libbase/blob/master/src/base/memory/weak_ptr.h
noshared_ptr
What are some alternatives?
Reduct Storage - A time series database for storing and managing large amounts of blob data [Moved to: https://github.com/reductstore/reductstore]
nft_ptr - C++ `std::unique_ptr` that represents each object as an NFT on the Ethereum blockchain
libbase-example-cmake - Example project showing how to integrate libbase with other project using CMake.
chromium - The official GitHub mirror of the Chromium source
nap - NAP Framework source code
Pepper - PE32 (x86) and PE32+ (x64) binaries analysis tool, resources viewer/extractor.
chess-deep-rl-cpp - C++ version of my chess-deep-rl project. WIP
SkeletalEngine - A game engine created in C++ which helps you to 'create your own universe'
coros - TCP server using C++ 20 Coroutines
ptc-print - A single-header cross-platform library for custom printing to the output stream.
BTree - A general-purpose high-performance lightweight STL-like modern C++ B-Tree
ReactivePlusPlus - Implementation of async observable/observer (Reactive Programming) in C++ with care about performance and templates in mind in ReactiveX approach