libarchive
GLFW
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libarchive | GLFW | |
---|---|---|
33 | 78 | |
2,870 | 12,205 | |
4.1% | 1.9% | |
8.8 | 9.3 | |
7 days ago | 7 days ago | |
C | C | |
GNU General Public License v3.0 or later | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
libarchive
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The XZ attack and timeline
29. October 2021 At this point Jia Tan pops up, and the first thing we see from him is an innocuous patch to the xz repository, and while a lot of people believe he started out trying his luck with another library also known as libarchive, this is not the case, I would bet it’s more of a backup looking at the dates, being that there are a few days in between as shown in this commit.
- Zip entry size unset now honors user requested compression level
- Suspicious libarchive pull request
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Backdoor in upstream xz/liblzma leading to SSH server compromise
Potentially malicious commit by same author on libarchive: https://github.com/libarchive/libarchive/pull/1609
- WinRAR musste shady werden.
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Making Amiga IFF Thumbnails Work in Linux
Full agreement, and with the addition of xpk¹/xfd² as natural extensions to that extensibility too. I see things like xfd supporting xz¹, and I'm simultaneously amazed that it exists and happy that I don't need to do xz {,de}compression on 68k ;)
I guess we have something similar-ish with libarchive⁴, but nobody(including me) has pushed the extra mile to get file dialogs to support random compression and decompression formats.
Beyond OT: I didn't realise how much stuff was still going on at aminet, but I love love LOVE that people are still dropping new car sets for Geoff Crammond's F1GP.
¹ http://aminet.net/package/util/pack/xpk_User
² http://aminet.net/package/util/pack/xfdmaster
³ http://aminet.net/package/util/pack/xfd_lzma.lha
⁴ https://www.libarchive.org/
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WinRAR zero-day exploited since April to hack trading accounts
I don't have a preview channel install handy to check, but apparently they're using libarchive so here's the full list assuming they expose everything it supports:
https://github.com/libarchive/libarchive/wiki/LibarchiveForm...
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Announcing Windows 11 Insider Preview Build 23493 for the Dev Channel
As announced at the Build conference back in May, this build adds native support for reading additional archive file formats using the libarchive open-source project such as
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Poor winrar
LibarchiveFormats · libarchive/libarchive Wiki · GitHub
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Windows 11 getting native support for 7-Zip, RAR, and GZ archives
Seems what they're using is BSD-liscensed: https://github.com/libarchive/libarchive/wiki
GLFW
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macOS 14.4 causes JVM crashes
Minecraft runs on various Javas.
And there's a known issue with an interaction between minecraft, Java, and the video drivers that crashes out and it can be traced back all the way to here: https://github.com/glfw/glfw/issues/1997
It's not fixed.
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Technical Considerations for GUI Toolkits [Discussion]
Window context manager - glfw, sdl
Types of tools for creating a gui (and how those tools approximately work): 1. Utilize the native _graphical interface API_, and depending on the platform, they have specific layers to interface: * Wayland, X11, for Linux * [GDI](https://learn.microsoft.com/en-us/windows/win32/gdi/windows-gdi) for windows * [Quartz](https://en.wikipedia.org/wiki/Quartz\_(graphics\_layer)) for macOS Example - GTK uses [wayland](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/wayland.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) [X11](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/x11.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/x11)) GDI ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) Quartz ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/macos)) [How to use wayland display server](https://bugaevc.gitbooks.io/writing-wayland-clients/content/black-square/the-wayland-client-library.html) (TODO missing "animation" section) 2. Utilize opengl _or other low level graphics api's_ with window context, use GPU to render widgets * Window context manager - [glfw](https://github.com/glfw/glfw), [sdl](https://www.libsdl.org/) * contexts and surfaces, reading input, handling events Example: ImGui, NanoVG, Nuklear, raylib Why? Mainly used for game development, but also good for gui's. _(i haven't seen any examples that uses this method that are used for developing general-use graphical user interfaces.)_
- How to set-up GLFW 3.3.8 with C++ visual studio community 2022?
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Exploring Computer Graphics: Weekly Chronicle #1
GLFW: A library for window creation and managing user input.
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New Vulkan Documentation Website
Not SDL2, but GLFW has something like that under the tests/ directory:
https://github.com/glfw/glfw/blob/master/tests/triangle-vulk...
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LWJGL = SFML vs Allegro vs SDL vs Ogre vs ???
I'm not familiar with LWJGL, my 5 seconds on their website makes me think you might be looking for something like GLFW https://www.glfw.org/ to handle I/O and window creation/management.
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I have spent two whole work days trying to install GLEW
Consider GLFW3 for windowing and GLAD for function loading. I've used this combination myself successfully. Granted, that is "two things" you need, but OTOH it'll work well.
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OpenGL (GLFW and GLAD) not linking with cmake
There is a pattern to it which is usable with every GitHub repository. For example, GLFW v3.3.8 can be fetched from: https://github.com/glfw/glfw/archive/refs/tags/3.3.8.tar.gz
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Help
That is a static or import library for glfw. You need add the path to the directory where this file is located to the "library directories", see: https://www.learncpp.com/cpp-tutorial/a2-using-libraries-with-visual-studio-2005-express/
What are some alternatives?
ZLib - A massively spiffy yet delicately unobtrusive compression library.
SDL - Simple Directmedia Layer
7z - Because 7-zip source code was in a 7z archive [mirror]
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
p7zip - A new p7zip fork with additional codecs and improvements (forked from https://sourceforge.net/projects/sevenzip/ AND https://sourceforge.net/projects/p7zip/).
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
fpart - Sort files and pack them into partitions
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
Klib - A standalone and lightweight C library
OpenSceneGraph - OpenSceneGraph git repository
ck - Concurrency primitives, safe memory reclamation mechanisms and non-blocking (including lock-free) data structures designed to aid in the research, design and implementation of high performance concurrent systems developed in C99+.
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)