lhelper VS itch

Compare lhelper vs itch and see what are their differences.

lhelper

A simple utility to helps compile and install C/C++ libraries on Windows and Linux (by franko)

itch

🎮 The best way to play your itch.io games (by itchio)
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lhelper itch
2 69
11 2,268
- 1.3%
7.4 7.3
2 months ago 23 days ago
Shell TypeScript
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

lhelper

Posts with mentions or reviews of lhelper. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-24.
  • C++ Package Managers: The Ultimate Roundup
    2 projects | news.ycombinator.com | 24 Feb 2024
    I have made my own tool to solve this problem:

    https://github.com/franko/lhelper

    It is currently used by nobody except me but it serves me well.

    Its strong points are:

    - it works on macOS, Linux and Windows

  • Building Outer Wonders for Linux
    6 projects | news.ycombinator.com | 22 May 2021
    I agree, for their use case they should have linked to SDL2 as a static library. It was the best option instead of patching the binary with patchelf.

    I think many developers don't know about static libraries. For some reason they think they have to use a shared libraries. This is probably due to many tutorial saying something like: download the SDL2 library from there, it is provided as a shared library, here the instructions to use it with Visual Studio.

    The way I do is with static libraries, I ship a single executable, all the third-party libraries are linked in as static libraries. The only dynamic libraries the exectuable will use are the standard libraries that are part of the OS.

    I do this very easily with the help for lhelper:

    https://github.com/franko/lhelper (I am the author)

    that has recipes to build many libraries including SDL2. It builds the library on you system using your compiler and your settings. By default it will build static libraries so you don't have to bother distributing additional dynamic libraries.

itch

Posts with mentions or reviews of itch. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-28.

What are some alternatives?

When comparing lhelper and itch you can also consider the following projects:

dockcross - Cross compiling toolchains in Docker images

GameHub - All your games in one place

manylinux - Python wheels that work on any linux (almost)

BoilR - Synchronize games from other platforms into your Steam library

SDL - Simple Directmedia Layer

PrimeHack-Updater - An Updater for PrimeHack

OpenRCT2 - An open source re-implementation of RollerCoaster Tycoon 2 🎢

aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)

hexchat - GTK+ IRC client

godot-builds-ci - [NO LONGER UPDATED] Automated Godot builds using GitLab CI and Azure Pipelines

the-bread-code - Learn how to master the art of baking the programmer way.

humblebundle-downloader - Download you Humble Bundle Library