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Depending on how you build SDL2, your application could be entirely statically linked at build time, but you could still be using libraries dynamically loaded at runtime for other necessary system components: https://github.com/libsdl-org/SDL/blob/c59d4dcd38c382a1e9b69...
This is a hard requirement if your application uses OpenGL or Vulkan, you can't really statically link those libraries at all.
>I think it would be make sense for ich.io to have a steam-like client
They do! https://itch.io/app. It's even open source: https://github.com/itchio/itch.
> Maybe it could it could come with a set of tools for developers too to help automate some of the packaging/publishing woes.
They do have those as well! https://itch.io/docs/butler/
Technically it's shipped with the client so it does come with a set of tools.
I think the generally accepted way to do that would be a container image running a relatively old distribution. This is exactly what python packages do when they need to distribute binary packages on linux [0]. You are supposed to compile the package in a container (or VM) that runs CentOS 7 (or older if you want broader support), although now the baseline is moving gradually to Debian 9.
[0]: https://github.com/pypa/manylinux
I agree, for their use case they should have linked to SDL2 as a static library. It was the best option instead of patching the binary with patchelf.
I think many developers don't know about static libraries. For some reason they think they have to use a shared libraries. This is probably due to many tutorial saying something like: download the SDL2 library from there, it is provided as a shared library, here the instructions to use it with Visual Studio.
The way I do is with static libraries, I ship a single executable, all the third-party libraries are linked in as static libraries. The only dynamic libraries the exectuable will use are the standard libraries that are part of the OS.
I do this very easily with the help for lhelper:
https://github.com/franko/lhelper (I am the author)
that has recipes to build many libraries including SDL2. It builds the library on you system using your compiler and your settings. By default it will build static libraries so you don't have to bother distributing additional dynamic libraries.