let_there_be_flight
A flight mod for Cyberpunk 2077 (by jackhumbert)
CP77-Advanced-Settings
Tweak Cyberpunk 2077 Engine Settings inside the game. 1042 tweakable settings in total. (by Nats-ji)
let_there_be_flight | CP77-Advanced-Settings | |
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38 | 1 | |
478 | 6 | |
- | - | |
7.6 | 1.8 | |
5 months ago | about 3 years ago | |
C++ | Lua | |
MIT License | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
let_there_be_flight
Posts with mentions or reviews of let_there_be_flight.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-11.
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The only time I love a mod, is when it adds gameplay.
Let There Be Flight
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corrupted or missing files
If you install the latest Let there be flight mod straight from GitHub here, it will load up the game without this error, but the mod itself is still really buggy and crashing at the moment as of 11/11/22.
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Need help with Let There Be Flight mod
A compatible update has now been posted on GitHub https://github.com/jackhumbert/let_there_be_flight/releases
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Let there be flight mod better PC controls
Game version 1.6. Mod version 0.1.5
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Let There Be Flight V0.1.0
Completely new to modding and I'm trying to get this mod to work. Downloaded the v0.1.0 zip file from the update for 1.6 release here: https://github.com/jackhumbert/let_there_be_flight/releases/tag/v0.1.0 and moved the files into the Cyberpunk2077 folder. Game boots up just fine but the mod just isn't working. Anything I'm missing?
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Let There Be Flight mod help
I'm new to modding and I'm trying to get the mod from Jack Humbert running but the game just doesn't want to launch. I downloaded the packed file from this site: https://github.com/jackhumbert/let_there_be_flight/releases since this is my first mod. 99% sure I have everything in the right locations, and I looked around and downloaded a couple of files that got updated 2 days because of 1.6 but it still isn't working.
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How do i use Redmod ? pls can anyone post a detailed guide 🙏
It is simply not ready. Wait for the mod creator to finish their work. When it is done you can download it from here https://github.com/jackhumbert/let_there_be_flight/releases
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Complete overhaul to the police system and Vehicle to vehicle combat in future updates
If you have a PC, there kinda is already a mod for that: https://github.com/jackhumbert/let_there_be_flight
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Cyberpunk 2077 Flying car mod breaks the game on steam deck, why?
I have the latest version of the game installed through steam (purchased through steam). And the patched.zip mod files I used included all the dependencies needed according to the github instructions @ https://github.com/jackhumbert/let_there_be_flight/releases
- My first time trying out the flight mod
CP77-Advanced-Settings
Posts with mentions or reviews of CP77-Advanced-Settings.
We have used some of these posts to build our list of alternatives
and similar projects.
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Cyberpunk 2077 running at 50+ FPS on base PS4
Oh yeah, I agree. I guess you could collect the data from various stress runs, especially since this is for Base PS4 which probably wouldn't vary as much as would all the different PC configurations. Running at runtime sounds like the largest issue. Unless the settings are pre-specified and "trained" based on benchmark runs, but longitude/latitude based, so they'd just vary based on location.. There are variants of callable options, the question remains how quickly would they apply while in-game..
What are some alternatives?
When comparing let_there_be_flight and CP77-Advanced-Settings you can also consider the following projects:
cyberpunk2077-hacking-solver - Online Cyberpunk 2077 hacking minigame solver.
TweakDB-Edit - (Outdated) Cyberpunk 2077 TweakDB editor
CP77Tools - Cyberpunk2077 archive modding tools.
MineOS - Home of MineOS and it's software for OpenComputers mod
WolfHUD - Payday 2 HUD
CyberpunkPythonHacks - Python scripts for manipulating Cyberpunk 2077 save files
fun-bots - A highly customizable and configurable bot mod for your Venice Unleashed Battlefield 3 server.
BraindanceProtocol - A GUI to modify your Cyberpunk 2077 experience
in_world_navigation - An in-world navigation mod for Cyberpunk 2077
let_there_be_flight vs cyberpunk2077-hacking-solver
CP77-Advanced-Settings vs TweakDB-Edit
let_there_be_flight vs CP77Tools
CP77-Advanced-Settings vs MineOS
let_there_be_flight vs TweakDB-Edit
CP77-Advanced-Settings vs WolfHUD
let_there_be_flight vs CyberpunkPythonHacks
CP77-Advanced-Settings vs fun-bots
let_there_be_flight vs BraindanceProtocol
let_there_be_flight vs in_world_navigation