leo-editor
pytudes
leo-editor | pytudes | |
---|---|---|
16 | 100 | |
1,452 | 22,397 | |
0.4% | - | |
10.0 | 8.3 | |
7 days ago | 16 days ago | |
Python | Jupyter Notebook | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
leo-editor
- something with collapsible sections in the text part?
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Ask HN: What do you think about literate programming for handover/legacy code?
What are your experiences with literate programming for handover of code?
I am thinking of tools like noweb (https://en.wikipedia.org/wiki/Noweb), LEO (http://leoeditor.com/) org-mode (http://cachestocaches.com/2018/6/org-literate-programming/), scribble/lp2 (https://docs.racket-lang.org/scribble/lp.html#%28part._scribble_lp2_.Language%29),
My experience so far is that it can be a fantastic tool for documenting and handing over complex algorithms to successor developers. I use extensively use ersonal wikis (sometimes MoinMoin, sometimes Zim Wiki, in the last time often a combination of github with reStructuredText) for work. That might also be sufficient when handing over boring code.
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How to hoist the current method/function?
I know what folding is, that's just not what I want. I want to completely hide everything that is not related to the current function. For a while, I used http://leoeditor.com/ where I could have every function/method as a node in a tree, with the node body containing just that. Looking for a way to achieve the same in vim if possible.
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Organice: An implementation of Org mode without the dependency of Emacs
The lack of good node/graph based APIs for Org Mode is my beef as well. When you compare it with the APIs of the Leo Editor[1], Org pales in comparison. Manipulation that is trivial in the Leo Editor can be quite a pain in Org mode.
[1] https://leoeditor.com/
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Obsidian Dataview: Turn Obsidian Vault into a database which you can query from
> What outliners do you know which allow end-users to feed their data into formulas for processing it without using general-purpose programming languages?
Bit of a pointless constraint, the talk is about outliners, not no-code-datamangment. Which tool today does this even offer on a useful level?
But you can look at leo editor (https://leoeditor.com), which is active for 20+ years, fully scriptable and extendable. Though, it's a hot piece of garbage for laymen. It's offers a bunch of features and plugins even for non-coders, but I'm not sure it would satisfy you for this area, if you can't code.
But I'm not sure if there ever is a tool which will satisfy everyone with just a no-code-approach.
- LeoVue
- Leo – cross-platform PIM, IDE, and outliner
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Why LSP?
Hmm maybe you mean:
- Programming based on fragments, not documents (e.g. LEO https://leoeditor.com/)
- Live programming (e.g. smalltalk environments)
- ... where certain actions are not available, e.g. a PL geared towards speech recognition may not support "hover"
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Is it bad practice to start with Jupyter Notebooks?
There's also https://leoeditor.com/ where you can have a tree of nodes and execute any of them.
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The project with a single 11,000-line code file
I had this problem until I found an editor that had outlining as it's core design paradigm. Now, with the outline always visible, it's _really_ easy to navigate any length file.
Unfortunately, at one point I got so used to navigating with the outline that I ended up making a 1500 line function in C (I was an even worse C programmer then than I am now). Because of the outline, I could read and follow it easily, but anyone with a different editor was royally screwed :-(
If you're interested, the editor is LEO (http://leoeditor.com/) it's been mentioned on HN a few times
pytudes
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Ask HN: High quality Python scripts or small libraries to learn from
Peter Norvig's work is great to learn from https://github.com/norvig/pytudes
- Norvig's 2023 Advent of Code
- Ask HN: How to build mastery in Python?
- SQL for Data Scientists in 100 Queries
- Bicycling Statistics
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Ask HN: How to deal with the short vs. long function argument
I've been a programmer for 25 years. A realization that has crept up on me in the last 5 is that not everyone thinks that functions should be short: there are two cultures, with substantial numbers of excellent programmers belonging to both. My question is: how do we maintain harmonious, happy, and productive teams when people can disagree strongly about this issue?
The short-functions camp holds that functions should be short, tend toward the declarative, and use abstraction/implementation-hiding to increase readability (i.e. separable subsections of the function body should often be broken out into well-named helper functions). As an example, look at Peter Norvig's beautiful https://github.com/norvig/pytudes. For a long time I thought that this was how all "good programmers" thought code should be written. Personally, I spent over a decade writing in a dynamic and untyped language, and the only way that I and my colleagues could make that stuff reliable was to write code adhering to the tenets of the short-function camp.
The long-functions camp is, admittedly, alien to me, but I'll try to play devil's advocate and describe it as I think its advocates would. It holds that lots of helper functions are artificial, and actually make it _harder_ to read and understand the code. They say that they like "having lots of context", i.e. seeing all the implementation in one long procedural flow, even though the local variables fall into non-interacting subsets that don't need to be in the same scope. They hold that helper functions destroy the linear flow of the logic, and that they should typically not be created unless there are multiple call sites.
The short-function camp also claims an advantage regarding testability.
Obviously languages play a major role in this debate: e.g. as mentioned above, untyped dynamic languages encourage short functions, and languages where static compilation makes strong guarantees regarding semantics at least make the long-function position more defensible. Expression-oriented and FP-influenced languages encourage short functions. But it's not obvious, e.g. Rust could go both ways based on the criteria just mentioned.
Anyway, more qualified people could and have written at much greater length about the topic. The questions I propose for discussion include
- Is it "just a matter of taste", or is this actually a more serious matter where there is often an objective reason for discouraging the practices of one or other camp?
- How can members of the different camps get along harmoniously in the same team and the same codebase?
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Pytudes
I have the same impression. Reading the code, he uses global variables [1], obscure variable (k, bw, fw, x) and module names ("pal.py" instead of "palindromes.py"), doesn’t respect conventions about naming in general (uppercase arguments [2], which even the GitHub syntax highlighter is confused about). This feels like code you write for yourself to play with Python and don’t plan to read later.
Some parts of the code feel like what I would expect from a junior dev who started learning the language a couple weeks ago.
[1]: https://github.com/norvig/pytudes/blob/952675ffc70f3632e70a7...
[2]: https://github.com/norvig/pytudes/blob/952675ffc70f3632e70a7...
- Ask HN: Where do I find good code to read?
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Using Prolog in Windows NT Network Configuration (1996)
Prolog is excellent for bikeshedding, in fact that might be its strongest axis. It starts with everything you get in a normal language such as naming things, indentation, functional purity vs side effects, where to break code into different files and builds on that with having your names try to make sense in declarative, relational, logical and imperative contexts, having your predicates (functions) usable in all modes - and then performant in all modes - having your code be deterministic, and then deterministic in all modes. Being 50 years old there are five decades of learning "idiomatic Prolog" ideas to choose from, and five decades of footguns pointing at your two feet; it has tabling, label(l)ing, SLD and SLG resolution to choose from. Built in constraint solvers are excellent at tempting you into thinking your problem will be well solved by the constraint solvers (it won't be, you idiot, why did you think that was a constraint problem?), two different kinds of arithmetic - one which works but is bad and one which mostly works on integers but clashes with the Prolog solver - and enough metaprogramming that you can build castles in the sky which are very hard to debug instead of real castles. But wait, there's more! Declarative context grammars let you add the fun of left-recursive parsing problems to all your tasks, while attributed variables allow the Prolog engine to break your code behind the scenes in new and interesting ways, plenty of special syntax not to be sneezed at (-->; [_|[]] {}\[]>>() \X^+() =.. #<==> atchoo (bless you)), a delightful deep-rooted schism between text as linked lists of character codes or text as linked lists of character atoms, and always the ISO-Standard-Sword of Damocles hanging over your head as you look at the vast array of slightly-incompatible implementations with no widely accepted CPython-like-dominant-default.
Somewhere hiding in there is a language with enough flexibility and metaprogramming to let your meat brain stretch as far as you want, enough cyborg attachments to augment you beyond plain human, enough spells and rituals to conjour tentacled seamonsters with excellent logic ability from the cold Atlantic deeps to intimidate your problem into submission.
Which you, dear programmer, can learn to wield up to the advanced level of a toddler in a machine shop in a mere couple of handfuls of long years! Expertise may take a few lifetimes longer - in the meantime have you noticed your code isn't pure, doesn't work in all modes, isn't performant in several modes, isn't using the preferred idiom style, is non-deterministic, can't be used to generate as well as test, falls into a left-recursive endless search after the first result, isn't compatible with other Prolog Systems, and your predicates are poorly named and you use the builtin database which is temptingly convenient but absolutely verboten? Plenty for you to be getting on with, back to the drawing boar...bikeshed with you.
And, cut! No, don't cut; OK, green cuts but not red cuts and I hope you aren't colourblind. Next up, coroutines, freeze, PEngines, and the second 90%.
Visit https://www.metalevel.at/prolog and marvel as a master deftly disecting problems, in the same way you marvel at Peter Norvig's Pytudes https://github.com/norvig/pytudes , and sob as the wonders turn to clay in your ordinary hands. Luckily it has a squeaky little brute force searcher, dutifully headbutting every wall as it explores all the corners of your problem on its eventual way to an answer, which you can always rely on. And with that it's almost like any other high level mostly-interpreted dynamic programming / scripting language.
What are some alternatives?
treesheets - TreeSheets : Free Form Data Organizer (see strlen.com/treesheets)
paip-lisp - Lisp code for the textbook "Paradigms of Artificial Intelligence Programming"
obsidian-alfred - Alfred workflow for Obsidian note-taking app. Open vaults and files in Obsidian.
asgi-correlation-id - Request ID propagation for ASGI apps
clerk - ⚡️ Moldable Live Programming for Clojure
leointeg - Leo Editor Integration with VS Code
nbmake - 📝 Pytest plugin for testing notebooks
obsidian-minimal - A distraction-free and highly customizable theme for Obsidian.
PySimpleGUI - Python GUIs for Humans! PySimpleGUI is the top-rated Python application development environment. Launched in 2018 and actively developed, maintained, and supported in 2024. Transforms tkinter, Qt, WxPython, and Remi into a simple, intuitive, and fun experience for both hobbyists and expert users.
brick - A declarative Unix terminal UI library written in Haskell
project-based-learning - Curated list of project-based tutorials