learnopengl-examples VS game-engine-3d

Compare learnopengl-examples vs game-engine-3d and see what are their differences.

learnopengl-examples

Examples from learnopengl.com, implemented using Sokol libraries. (by GeertArien)
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learnopengl-examples game-engine-3d
1 3
113 4
- -
10.0 6.5
about 3 years ago 10 months ago
C HTML
- GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

learnopengl-examples

Posts with mentions or reviews of learnopengl-examples. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-11.
  • New Vulkan Documentation Website
    10 projects | news.ycombinator.com | 11 Oct 2023
    I wonder if using your library (https://github.com/floooh/sokol) instead of OpenGL will alleviate some of these issues for newcomers! There's already a sokol port of the learnopengl.com code (https://github.com/GeertArien/learnopengl-examples), so it shouldn't be too hard to match between the tutorial articles and these.

game-engine-3d

Posts with mentions or reviews of game-engine-3d. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-11.
  • New Vulkan Documentation Website
    10 projects | news.ycombinator.com | 11 Oct 2023
    https://github.com/Planimeter/game-engine-3d/blob/main/src/g...

    Try reading the above implementation. It’s a Hello, Triangle with SDL. Should compile out of the box on Windows.

  • GPU Video acceleration in the Windows Subsystem for Linux now available
    3 projects | news.ycombinator.com | 13 Feb 2023
    I haven't looked at DirectX 12's documentation, but I really should. Khronos Group's Vulkan Samples are broken out of the box, crash on a fresh build, and the Hello Triangle API sample crashed when you minimize it.

    It took me over 700 lines of C for a minimal replica.[1]

    I'm not a fan of Vulkan not having a built-in compiler for shaders compared to OpenGL. I'm sure there's a superior technical reason for it, but I don't care because it's ruined my development experience, and reintroducing the behavior requires a sizable increase in CMake dependency overhead.

    https://github.com/Planimeter/game-engine-3d/blob/main/src/g...

What are some alternatives?

When comparing learnopengl-examples and game-engine-3d you can also consider the following projects:

SPIRV-Tools

raylib - A simple and easy-to-use library to enjoy videogames programming

wgpu - A cross-platform, safe, pure-Rust graphics API.

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

webgpu-headers

ggez - Rust library to create a Good Game Easily

Vulkan-Docs - The Vulkan API Specification and related tools