learnopengl-examples
game-engine-3d
learnopengl-examples | game-engine-3d | |
---|---|---|
1 | 3 | |
113 | 4 | |
- | - | |
10.0 | 6.5 | |
about 3 years ago | 10 months ago | |
C | HTML | |
- | GNU General Public License v3.0 only |
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learnopengl-examples
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New Vulkan Documentation Website
I wonder if using your library (https://github.com/floooh/sokol) instead of OpenGL will alleviate some of these issues for newcomers! There's already a sokol port of the learnopengl.com code (https://github.com/GeertArien/learnopengl-examples), so it shouldn't be too hard to match between the tutorial articles and these.
game-engine-3d
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New Vulkan Documentation Website
https://github.com/Planimeter/game-engine-3d/blob/main/src/g...
Try reading the above implementation. It’s a Hello, Triangle with SDL. Should compile out of the box on Windows.
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GPU Video acceleration in the Windows Subsystem for Linux now available
I haven't looked at DirectX 12's documentation, but I really should. Khronos Group's Vulkan Samples are broken out of the box, crash on a fresh build, and the Hello Triangle API sample crashed when you minimize it.
It took me over 700 lines of C for a minimal replica.[1]
I'm not a fan of Vulkan not having a built-in compiler for shaders compared to OpenGL. I'm sure there's a superior technical reason for it, but I don't care because it's ruined my development experience, and reintroducing the behavior requires a sizable increase in CMake dependency overhead.
https://github.com/Planimeter/game-engine-3d/blob/main/src/g...
What are some alternatives?
SPIRV-Tools
raylib - A simple and easy-to-use library to enjoy videogames programming
wgpu - A cross-platform, safe, pure-Rust graphics API.
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
webgpu-headers
ggez - Rust library to create a Good Game Easily
Vulkan-Docs - The Vulkan API Specification and related tools