lazynput VS baton

Compare lazynput vs baton and see what are their differences.

lazynput

A game input device abstraction layer. (by Sentmoraap)

baton

An input library for LÖVE. (by tesselode)
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lazynput baton
5 1
9 194
- -
5.0 0.0
9 months ago over 1 year ago
C++ Lua
zlib License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

lazynput

Posts with mentions or reviews of lazynput. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-06.

baton

Posts with mentions or reviews of baton. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-24.
  • How hard is it to add Gamepad support for your game?
    5 projects | /r/gamedev | 24 Jan 2022
    If you're using an engine, you should find a plugin that improves their gamepad support to handle gamepad mapping, switching, active detection. There's often free, open source solutions like InputManager for Unity, baton for love2d, etc.

What are some alternatives?

When comparing lazynput and baton you can also consider the following projects:

gamescope - SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope]

SDL_GameControllerDB - A community sourced database of game controller mappings to be used with SDL2 Game Controller functionality

InputManager - Custom InputManager for Unity

gamescope - SteamOS session compositing window manager