lava
magicavoxel-shaders
lava | magicavoxel-shaders | |
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3 | 9 | |
504 | 609 | |
2.6% | - | |
8.2 | 3.9 | |
7 days ago | 8 months ago | |
Jupyter Notebook | Python | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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lava
- GitHub - lava-nc/lava: A Software Framework for Neuromorphic Computing
- Lava v0.4.0 just released, an open source software framework, community contributions encouraged
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Programmability of neuromorphic chips these days?
Although it looks like Intel is trying hard to bring in the community with their Lava Framework which th why say let’s you develop ‘neuro-inspired’ apps that map to a neurotrophic computer. Might be worth checking out tbh?
magicavoxel-shaders
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magicavoxel-shaders alternatives - mvs-easy-fence and mvs-easy-window
3 projects | 22 Mar 2022
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The new, free and open source 'Ani_grass ' shader </> for MagicaVoxel creates a voxel terrain with animated grass. It uses Voronoi diagram to randomize parameters and animation. Free download on Gumroad: bit.ly/2ZahMGy
Are you going to make shaders for MagicaVoxel? Nice! You will need some knowledge of the GLSL language . Some tutorials and articles: https://thebookofshaders.com/ https://mercury.sexy/hg\_sdf/ https://iquilezles.org/www/index.htm https://github.com/lachlanmcdonald/magicavoxel-shaders/wiki/Shaders-in-MagicaVoxel this code was based on the distance map from the shader by Tempally, 2017, which was based on the code by David Hoskins, 2013. You can find the links in the text if you download my file. The source code has been modified and adapted to work with magicavoxel. The controllable parameters were added and tuned and now, , as i think, it's a convenient and useful tool for voxel artists. Thank you and good luck in learning.
- How to paint gradient?
- I am looking for some more in-depth tutorials and examples for scripting in MagicaVoxel
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A little shop.
Check out these when you are ready for more: https://github.com/lachlanmcdonald/magicavoxel-shaders
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"stay awhile"
You can thank u/mode_vis for those beauts. They have a whole list of different shaders you can purchase and add to your shaders library: https://gumroad.com/mode_vis -- This GitHub account also has a great list of shaders, and instructions on how to add if you're unfamiliar: https://github.com/lachlanmcdonald/magicavoxel-shaders/wiki Also, u/ArtChanny has some of the best tutorials on MagicaVoxel I've found: https://www.youtube.com/watch?v=SYLJ5EVvfVQ&t
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Any tips on repeating a brick pattern efficiently?
Alternatively, you can use Shader (shortcut 'C') brush for quick work. You need to download and install the brick shader first from lachlanmcdonald github.
- How to apply gradient in render-mode material properties?
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Creation Zer0 ( The Last is the First ) | made in #magicavoxel
Thank you, I'm glad you like it. Besides practicing, I would say that experimentation and exploring all of the tools and features that magicavoxel has even if you don't plan on using them at the time, but try learning how to use them all, some are very powerful. Learn commands that could be put into the command bar at the bottom. Also gather up all the shaders you can and learn those as well, some good ones are: https://github.com/lachlanmcdonald/magicavoxel-shaders https://github.com/patStar https://gumroad.com/mode_vis?sort=newest Watching some process videos like those of Knosvoxel or Madmaraca ( youtube.com/MadMaraca ) are great ideas as well though I didn't have the pleasure of having those when I started....they would have accelerated my progress. Also join the Magicavoxelcommunity ( MVC_Discord ) channel on Discord, lots of help and ideas to get and see there.
What are some alternatives?
azure-sdk-for-python - This repository is for active development of the Azure SDK for Python. For consumers of the SDK we recommend visiting our public developer docs at https://docs.microsoft.com/python/azure/ or our versioned developer docs at https://azure.github.io/azure-sdk-for-python.
Erics-MagicaVoxel-Shaders - Shaders for MagicaVoxel including Terrain Generator, Game of Life, Waterflow Simulator, Advanced Flood System etc.
Spiking-Neural-Network - Pure python implementation of SNN
opengametools - A set of open c++ game development tools that are lightweight, easy-to-integrate and free to use. Currently hosting a magicavoxel .vox full scene loader.
python-performance - Repository for the book Fast Python - published by Manning
lava - Microsoft Azure Exploitation Framework
norse - Deep learning with spiking neural networks (SNNs) in PyTorch.
ohmyform - ✏️ Free open source alternative to TypeForm, TellForm, or Google Forms ⛺
Pentest-Service-Enumeration - Suggests programs to run against services found during the enumeration phase of a Pentest
lava - Create production-ready Tezos smart contracts with just one command
pyshader - Write modern GPU shaders in Python!
merged_depth - Monocular Depth Estimation - Weighted-average prediction from multiple pre-trained depth estimation models